I feel the Engineer gives me more options all around. I want this to be as tanky as possible and I really want to take advantage of the survival skills without giving up on some grenade damage. Plus, since the turret will have multiple tasks to perform, it would be nice to give it a few boosts as well. The engineer seems to boost the turret’s performance, gun damage, grenade damage and survivability. Like I said, what made me build this around the Leg. Engineer is that the boosts to Sentry and Resourceful free up a lot of points for the other skills and it still gives me a nice +5 bonus to Battlefront. With the Engineer, I can have all of the most important survival, reload speed and turret skills maxed out and still have Battlefront at 10/5, Steady at 5/5, Impact at 10/5 and pick up Do or Die as a bonus. I feel having Metal Storm maxed out and a decent Torgue allegiance relic should have the fire rate issues covered most of the time. I’m more worried about completely ignoring the weapon swap speed boost from Expertise than the fire rate and recoil.
Concerning using only the turret for slag, your words fill me with confidence, as the strategy you suggested is exactly what I’m going for. I rewatched some of MOLMF’s videos that inspired me to try this one and I’m really starting to believe the slag from the turret should be enough. Plus, I’ll have the Harold to cover me against unslagged enemies.
( I don’t keep either a Flakker or Kerblaster on any of my characters)