Marine frigates and infiltrator frigates are capturing ships twice as fast as they are supposed to. They capture twice as fast as they did in hw2, and twice as fast as defined in the .ship files. The .ship files also haven’t changed between hw2 and HWR.
Cloak Generator Modules also deplete and recharge twice as fast as they did in hw2.
I’m guessing a timer somewhere in the game engine is likely counting twice as fast as it should. Build and research times are un-affected. @scole, its possible that other things are affected by this timer bug, leading to many un-intended behaviors.
(I’ve got 4 videos if anyone wants to watch 40 minutes of intense marine action, lol)
Frigate Full / Half Health
->HWR: 0:15 / 0:04 (you only have 2 seconds to scuttle!)
->HW2: 0:30 / 0:08
Destroyer Full / Half Health
->HWR: 0:45 / 0:11 (you only have 5 seconds to scuttle!)
->HW2: 1:30 / 0:22
Carrier Full / Half Health
->HWR: 1:20 / 0:20
->HW2: 2:40 / 0:40
Cloak Generator Module Deplete
Cloak Generator Module Recharge
Once a ship is half way captured, you can no longer scuttle it. So due to this bug, you only have 2 seconds to scuttle a frigate at half health once a marine has latched on! A good strategy in hw2 was to send a carrier and marines with a cloak generator to surprise your opponent. Once the marines would latch, on they would un-cloak. This strategy is now very hard to stop, as you only have a few seconds to scuttle frigates and damaged destroyers before they are captured by your opponent.