I haven’t had much issues because if Marquis isn’t shooting me or my team, my 2-man (and sometime, 3-man) will easily stomp the middle lane and charge the sentry or the Marquis out. 4 v 5 early game is a huge disadvantage. If the minions are pushed thanks to having one more man on my side, Marquis has to stop the sniping. If the shield is given time to start the regen back to full, you just add nearly a minute (cause it takes long to break the shield at low level no item) to give the team time to scale and rekt even harder considering that a sentry snipe marquis often will have lower level than average.
115 games played. 93 won. 29 games played on Husbirdo. 26 won. If the Marquis is just gonna bug abuse, I’m gonna stomp the enemy team. If I’m playing Husbirdo, it doesn’t matter if Sentry 1 is down. I’m used to carrying hard and this is the best game when it comes to solo carry potential.
If the trick is abused alot, learn to counter it if it’s not impossible to deal with. This sentry snipe is extremely easy to counter even if they’re doing it from the supply station unlike say, current Galilea. IMO, the Sentry snipe should become a legit trick but gated until about 10 minutes before it can be used through player-damage-reduction shield that loses its number overtime or something. It will add a whole new ticktocktimebomb strat to turtle-type team.
Bonus tip: Other than the 100-0 in one CC Type char, Husbirdo is also one of the best chars to deal with aimbotters and even kill them while being behind cover if you know the 4-rocket 100-0 trick which does way too much damage and might as well be nerfed if it wasn’t so gated behind the skill floor wall to use it.