Maya is BACK - DOT damage boost thanks to last game update - new build forecast

I can’t call that just yet, because this was just Helios, meaning that I wasn’t shooting them, meaning that I didn’t also have Cloud Kill active. CK itself can outright KILL unshielded, slagged flesh targets even without the corresponding BoA or COM, so if I add that damage on, it might be enough.

Combine this with something like Sub-Sequence to keep Helios active and a Quasar to ensure that many enemies stay near Cloud Kill/some form of splash damage, and the potential for Helios really starts to look promising. Not to mention the fact that the whole “shields hamper this build” issue is completely removed with the Quasar.

EDIT: Initial testing confirms: THIS. WRECKS. FACE.

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Is 10/5 Helios worth it on a Binder build?

IMO, yes. Not because it’s awesome, but because it’s better than the alternatives.

If you’re not doing melee Backdraft is pointless, and I think that Helios is now better than Flicker overall.

Word. So at this point, 10/5 Helios > 4/5 Flicker unless you’re using Lifetap

Why would it be different with lifetap ?

To assist with DoT healing… As far as I know, that’s what a lot of people use it for. I’m not a Maya expert haha

Helios is kinda like a DoT too, so it’s roughly the same even with life Tap :slight_smile:

Even better: Helios is a guaranteed DoT that can affect more than one target at once.

As I thought, 9/5 Helios in the L. Binder build is still the best option. Can be 10/5 if removing a point from Immolate instead.

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Haha I was thinking that, but I figure if I go down I might just miss that 10% of fire damage

Helios might not be that powerful on it’s own, but it certainly adds up to Ruin in order to make the Lock even more devastating. Now with the buff even more so. Many a little makes a mickle.

I’m not removing a single point from Immolate :smile:

But Flicker now looks like the weakest link on that first half of the tree.

Agreed, I’m dropping it in favor of helios, but keeping my 5 point in Immolate, it’s just too good.

I completely specced out of it and haven’t noticed any difference.

Ayup. I’m sticking with both Immolate and Helios due to the Leg. Binder COM. If I didn’t have that COM, I’d probably drop Helios all-together.

I have a reason to play Borderlands 2 again. yatta

I’m kinda disappointed that Blight Phoenix didn’t get a sizable boost too. It’s just about the coolest looking skill in the game with a way of working that no other skill has in the game. I wish it would have been viable as a way to deal with melee attackers on it’s own at 11/5.

I’m just whining now, I love the changes :smile:
I feel though that the character that got the most out of that update…is actually Gaige.

Maya never left, and now she’s just more of an elemental monster.

The question is what’s worth it ?

Immolate 5/5 (the 5th point only increases your damages by 7% due to diminishing returns)

or

Helios 5/5 (and 10/5 with Leg Binder, the now famous and to be very played Leg COM) :wink:

What is the real difference between Helios 4/5 (9/5) and Helios 5/5 (10/5) ??

5/5 Immolate isn’t much needed if you’re not going against raid bosses, 4/5 already does a good job anyway, it’s a situational skill after all. It’s nice now to have Cloud Kill and 10/5 Helios for mobbing.

I just specced into Cloud Kill for fun. Running OP8 now and…wow…just wow. I cracked a bit of a smile when a pirate ran through the cloud and got rekt.

There’s no way Cloud Kill makes it through a patch at this strength. It’s melting everything. Phase/converge and throw a bullet in there and things start dying. It’s brilliant.

Same here, on both counts. As much as I love having CK making a mockery of every armored target and at least a pretty barbed joke of everything else, I wish they had scaled down the visual component of Helios a bit.
I love my crits, and they are harder to get with Helios. Possibly I’ll get used to it. Hope so, 'cos I’m not speccing out of it ever again.

Not to derail, but…did something new turn up during the last 2-3 days?