This is Thought Lock vs 2x Doc Mercy.
Doc is heavy, slow, and fat. He’s only dangerous if you let him walk. If he’s roaming, he’ll be a bullet hose or toss grenades, neither of which are good. You can disrupt him completely with singularities or your action skill. The trick @Adabiviak referenced about throwing a singularity and then shooting straight at it works perfectly against Doc(s). TL also turns him to get the shield out of the way.
Dangers in this room are:
rabid skags-- check for those before committing TL. I do recommend TLing the rabid Skag instead of an off target. He’ll run off to charge an enemy, taking him away from you, and you can lay into him. Or, if you catch a fluke, he’ll go docile due to flyers or hiders being the only enemies.
The annoying marauder on the bridge. If you’re using the Bee, he can break it enough to slow your pace. Probably not going to kill you, but he’s a pest.
Surveyors. When I get multiples while using TL, I often TL a Doc in the middle to stop the enemies over there from advancing, and try to pick off the surveyors the non-Maya way (shooting at them when they fly toward me). The off target TL will give you Wreck and Chain Reaction to help, and an extra 4 seconds of duration over PL to work with.