Maya's Digistruct Peak, Area Specific tactics

This is Thought Lock vs 2x Doc Mercy.

Doc is heavy, slow, and fat. He’s only dangerous if you let him walk. If he’s roaming, he’ll be a bullet hose or toss grenades, neither of which are good. You can disrupt him completely with singularities or your action skill. The trick @Adabiviak referenced about throwing a singularity and then shooting straight at it works perfectly against Doc(s). TL also turns him to get the shield out of the way.

Dangers in this room are:

  1. rabid skags-- check for those before committing TL. I do recommend TLing the rabid Skag instead of an off target. He’ll run off to charge an enemy, taking him away from you, and you can lay into him. Or, if you catch a fluke, he’ll go docile due to flyers or hiders being the only enemies.

  2. The annoying marauder on the bridge. If you’re using the Bee, he can break it enough to slow your pace. Probably not going to kill you, but he’s a pest.

  3. Surveyors. When I get multiples while using TL, I often TL a Doc in the middle to stop the enemies over there from advancing, and try to pick off the surveyors the non-Maya way (shooting at them when they fly toward me). The off target TL will give you Wreck and Chain Reaction to help, and an extra 4 seconds of duration over PL to work with.

Thought Lock vs Assassins…

This room will make you love or hate Thought Lock. When you TL any except Oney, they start acting like acrobats on meth, and they can be tricky to hit consistently. There are two solutions:

  1. Screw precision. Lay down spread fire-- Harold, Sand Hawk, whatever you like. That’s an underrated plan. When they’re dodging, they aren’t very threatening. When they’re not dodging, they get aggressive. I prefer to wear them down while they breakdance, instead of letting them dictate the fight.

  2. Throw a singularity, and shoot as their feet hit. They’ll be temporarily stunned, and eat some shots.

Overall, I find that TL is easier against 4x Assassins than PL is, but I find that PL is faster against every other spawn. Your mileage may vary.

This was the mixed spawn. You get to see the crazy behaviors pretty clearly.

Thought Lock vs Cannibal Canyon

The dangers here are going to sound familiar, for the most part:

  1. Surveyors, when you get those. That spawn is a little more annoying with TL than it is with PL, but you get it back against…

  2. The big slag skags. TL turns them into complete non-threats.

  3. Rabid skags. Because of the fact that every spawn creates crossfire over the middle, the safest place to tackle this area is from the doorway. If a rusher gets in there with you, it can get painful very quickly. Rabids are The Worst here. I try to hold TL until I know what is on the field.

Skag specific tip: I often try to get a little start on the damage as they rush, then TL them late. That usually makes it easier to finish them off before TL ends, because their behavior under TL can make them squirrely targets.

This is the ugly one: the 4x Assassin spawn.

In my opinion, this is the hardest spawn in the Peak for Maya. My basic plan of attack is the same, regardless of build or shield.

  1. I drop in the same every time-- to the right, outside the right hand pipe.

  2. When I see the pattern for 4x spawn, I try to get close to the pipe, so I’ll be out of line of sight (LoS) of all but Reeth. I don’t want my shield broken, and I want Rouf and Oney to take steps closer.

  3. As their spawn ins resolve, I throw a singularity just to the right of Reeth, to stun him and yank Oney in.

  4. Turn and immediately throw a singularity near the wall pipe. It should now reach Rouf, Reeth, and Oney. Wott will likely be pinned to the block near his spawn. While throwing the singularity, slide toward Rouf’s spawn.

  5. Continue circling out to singularity and converge kite and manage line of sight.

Do not lose Reeth.


First clip is Sub-Sequence build, using easily farmed gear. Non-elemental SandHawk, Bee. Stuff you can get in one reset plus 30 mins in the Forest. Total time investment to upgrade those is maybe 3 hours, tops.

Finally saw this spawn again. Edited to add without BeeHawk. Used a defensive shield for this one. Same basic plan.


Doc Mercy vs Chain Reboomtion (Sub-Sequence Trickster)

This area plays differently with PL than it does with Thought Lock. When you use TL here, enemies typically move toward the TL target, so the advance toward you is slowed. With PL, singularities become an even bigger asset.

Tips here:

  1. As previously mentioned, try to stun Docs with singularities between PLs. That will keep him from tossing grenades or spraying your location.

  2. When flyers come, get them asap. Throw a singularity at walkers to stun, then PL a surveyor and smash it.

  3. Use Doc to get Chain Reaction and hammer the constructor. Singularity to slow him when he comes out. Repeat.

  4. In my TL recording, I fought the constructor from next to one of the buildings next to it. The missiles could still get me there. It’s better to use the block near where you drop in, as shown here.

This entry is a Peak run using easily farmable gear. The purpose of this one is to show people who are working toward OP8 a specific set of items they can use to get there, without having to reset UVHM, rely on mission turn ins, chase perfect parts, etc. I’be left out Dukino’s Mom, Saturns, and OMG, because those fights generally work the same all of the time.

Build used (credit to @Derch for the basic frame of the skill distribution, refer to his Twisted Pimp build thread and video):

Gear used, and where to get it:
Legendary Siren, loot train
corrosive Bone of the Ancients, loot midgets
Big Boom Blaster, Pyro Pete (or any booster shield)
Quasar, UBA varkids, can substitute any lobbed Singularity

Hornet, Knuckledragger
Hammer Buster, McNally at the Dust
Lyuda (any except slag), Gettle at the Dust
Grog Nozzle, Beard Makes the Man

Bee (used with Hornet on Dukino’s Mom, Saturns), treants in the Forest

You won’t need to upgrade the relic, class mod, or grenade mod. The rest should take around 30 minutes each, when you choose to upgrade them.

Part 1: entry area

Part 2: Scorches

Part 3: Boneheads

Part 4: Doc Mercy

Part 5: Assassins turret spawn

Part 6: Cannibal Canyon

Part 7: last room


Did another run trying to get 4x Assassin spawn. Finally got it. I have lost count of how many runs I’ve done trying to get this for a no BeeHawk clip. Added it to the previous 4x Assassin post.


I’m running the Peak for OP6 soon. Gonna watch the videos, but specifically looking for written/text general advice and tactics for WTH. Haven’t solo’ed him before (always had a gunzerker around). Wiki is almost useless to this end.

Thanks in advance.

PS- Pretty vanilla build. No TL. Leg Siren or Cat COM most likely, Ruin & Scorn & Converge.

He’s not too bad - but get behind the bunker as soon as you can and use cover, peeking out between his missile barrages. Go straight over there as soon as you enter.

I use a Grog for when the missiles graze me but if you’re careful it might not be necessary. Hornet and corrosive Pimpernel are good weapons. Bee works if you’re careful.

Keep in mind (you may know this) but if you slag him while he’s still constructing he will resist slag, so wait till he’s fully constructed before using Scorn or Ruin.

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Some WTH specific tips:

  1. Kiting around the bunker is the most important note.

  2. I would advise slow & steady, rather than trying to rush the fight. It will be tempting to gamble a little to push for more damage. With how fast he is, that can turn into nasty and frustrating situations. Prioritize staying safe.

Now the less commonly noted tips:

  1. The laser attack applies a fire DoT. You can use shields specifically to help mitigate that. Those with elemental resist may work. I prefer a high capacity Big Boom Blaster, because it turns into a booster sprinkler when the DoT hits. I leave those sprinkled around the bunker so I can grab them to replenish shield if I get nervous. Any booster shield works for that trick, but the BBB is my favorite.

  2. Scorn will kill incoming missiles. He will announce when he’s about to fire them, so listen and then throw Scorn when they start coming.

  3. I prefer to use weapons against him which (a) don’t require crits to yield high damage and (b) can be hip fired effectively or at least lack a scope. This is to keep me moving quickly to counter how fast WTF is. If you’re trying to ADS too frequently, he can open up line of sight more than is comfortable.

WTF can be BeeHawked, of course, but pre-firing and letting him walk into it is almost necessary to avoid trouble. I prefer slow & steady with a corrosive Pimpernel.


So, ammo management suddenly sounds like an issue. 132 rounds ain’t much (I tend to use 80-90 on Hyperius’s minions, and that’s taking time to aim relatively carefully). I seem to remember him having quite a bit of health.

You may need a second gun but you should be ok with two ammo pools. There’s a vendor right next to the arena. His health isn’t monstrous - I think the build up of the Peak, plus his name, made me think at first this boss was impossible, or at least raid boss difficulty, but he isn’t. Actually one of the easier Peak bosses (though he has killed me, but only because I was being an idiot lol).

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Yeah, going IN with ammo green across the board, is a given. Guessing that Pimpernel will be first-to-fight, then, with Sandy backing it up and Rubi splitting the two for healz. And a shiny new corrosive PBFG in the crap-my-pants slot. Other on-level alternatives are (well, WILL be) Hornet and Kitten, with an outleveled corrosive Shredifier in reserve.

That last bit, about not being the most difficult Peak boss, is encouraging. It’s been a couple years, but I was sure he was tougher than Saturn for some reason.

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Depends on the gun. A corrosive Pimpernel + Bone easily gets him with one ammo pool. He doesn’t wash slag as fast as raid bosses, thankfully.

This video has jacked up audio. I recorded it before Twitch bugged out on me and tried voiceover. Lots of static, but you can (unfortunately?) hear me talking at times. It ends at WTH:

Adding another that is just WTH from the run I just finished:


Oh lord…

I swear to the Robot Policeman or whatever, that I truly do NOT recall WTH being THAT easy. But he was. Almost … too easy …

Corrosive Pimpernel (less than half the ammo used), and a few bursts from corrosive Sandy when the opportunity presented itself, corrosive BotA, Evolution (?), Legendary Cat. E to the Z. Might’ve been the easiest part of the fight, and the whole thing felt easier than did the previous run.

Sidebar: Also didn’t seem to remember that they gave WTH the constructor voice to go with constructor functionality. Hard to believe it’s a guaranteed pearl drop in two more levels…


Yeah… I frequently revisit the Peak for fun, and to try for fire or corrosive Practicable Butchers. Recently got a fire Avenger, so that one is checked off, at least.

Naturally, I get a lot of Bearcats, Sawbars, Storms, etc. Everything I don’t want.

Still have fun, though! I love the variable spawns at OP8.


OUCH! Dukino’s Mom, amiright? Any tips? Home girl is REKKIN me!

Too true. Actually I got so blasé about it, I got cocky and died at the last millimetre of its health bar. Yes it’s true.

As a note about OMGWTH, I only have two slots equipped for that fight : damage and healing - so I don’t fumble for my Grog/Rubi if DoTs are getting me. I also love Pandemics for healing because one grenade’s DoTs last a long time.

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A really good idea about the Pandemic there! I had been thinking about that myself, for exactly that reason.

Also, got the Dukino’s Mom thing kinda-sorta figured out. Still don’t have the proper spacing figured out just right, but I did manage to get kinda comfortable with dodging the attacks and resetting spacing. Watched the video that Derch linked above long ago, and had that light-bulb-forehead-slap moment. Just pulled off the OP6 Dukino’s Mom with an OP3 NE Lady Fist. Love the idea in that video, too, running a Trickster through the Peak at OP8…

Good callout. I do that vs Dukino’s Mom, most of the time. Hitting Y is a lot more reliable than D-Pad swaps.

Speaking of D’s Mom… specific tips to offer:

  1. If you get the spacing just right, you can kite her without causing her to attack at all. Fistmaster’s video shows it done. Personally, I’ve only done it perfectly twice.

  2. BeeHawking and BeeFisting are the fastest ways I know of to drop her. I actually prefer corrosive Lady Fist + Bee now because it allows me to hip fire, so I move at full speed.

  3. For heals, Grog + Cloudkill usually do it. Switching to Grog, then throwing PL also does it instantly. I supplement with a Longbow Storm Front with 0.0 fuse (totally worth farming). A low fuse Quasar or Pandemic also work great. Longbow is ideal, because you can read her rear-up/pre-attack animation and throw it at her feet, even at long range.

  4. When she spawns with midgets, I don’t kill them directly anymore. I prefer to use them as fuel for Wreck. CR eventually kills them, anyway.

  5. Bee. Not Evolution or Neogenator. Bee. Shock ball spam smashes all of them, anyway. May as well go on offense.

  6. I prefer L Siren for the extra 5 in Ward to get the Bee up quickly after it breaks.