Maya's Pimpernel Guide

I knew Maya was a beast with a pimp, but I didn’t know how much of one she was… :eyes: I may have to dust mine off and take her out mobbing again.

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Porting this over got me thinking just how broke this gun would if been in TPS, Athena would wreck with it

Need to get me one of these for my Maya. Quick question: is it possible to include a link or pics showing what the preferred grip and stock actually look like? There are so many types/parts in this game, it can be hard to know what you’re actually looking for at times!

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http://forums.gearboxsoftware.com/showthread.php?t=278192

There you go

Ta muchly!

Also thats a link every borderlands fan should have bookmarked.

I think this link is broken!

Put old before forums

nisha would reck more. B0re, chain reaction and Nth degree make this thing instant kill big bosses, so unforgiven would do it as well.

Yes she would, also tombsone making hitting sweet spots less important. She would be 100% broken with this gun

uh…dumb question, but…

How do you get different elements of this gun if it’s a quest reward? or is it fire only??

I did get the barking at 50 and was able to use it to about 56 in uvhm and would like to get it again at higher level.

It comes with all Maliwan elements (basically all but explosive). Aside from saving without quitting to try for a version with different parts/elements you can also get a new version in UVHM leveled to your level (when you accept the mission) and use the aforementioned technique for specific parts/elements and/or reset UVHM to get yet another version.
Alternately, trading here would be an option too. Different characters are one as well if you don’t want to reset one character’s UVHM progress.

If you’re trying for a specific prefix/element just sign out of your profile if you get something you don’t like (signing out of and back into your profile is faster than completely backing out of the game via dashboarding). Sign back in and you should be back at the entrance to Washburn Refinery. Run back to Censorbot and repeat as desired. If you want more than one (legitimately) then you either have to trade for it, reset UVHM so you can play the dlc again or run more than one VH…

I ported the sweet spots guide over into the Zer0 section so we wouldn’t lose it. Derch is going to be adding some, so take a look at it if you’re having issues with the Pimp.

A fair warning its not going to be what you think it is

How to ask this (probably awkwardly worded question ahead, and not necessarily applying solely to Maya) - how precise is the bullet trajectory after the initial hit? For example…

image

…will hitting spot B (yellow line), which is basically under his torso, result in the initial bullet split going straight up into his body where the second split happens and blows him into skag fodder? Or is there not that much difference between hitting A (red line) and B, damage-wise, and I’m over-thinking this?

I’ve tested this rather a lot recently and I think that B will do what I described, but I’m not positive. Results were gathered while using a Bee and trying to judge by the number of impact sounds it produced (splat…splat splat vs splatsplatsplatsplatsplat etc)…highly scientistical and stuff.

I addressed that in the sweet spot guide

I also posted this in the other thread but I’ll add it to the OP here as well, sweet spots 101

Thanks for that…I appreciate it.

And FWIW…

If you’re referring to the apparent distance to the bandit, the image is one that I simply grabbed from the wiki and not a screen from my game. I wanted to find a pic of a bandit crouched down on one knee, thinking that it would be a better way to illustrate the two target areas I asked about, but the one I used was the best I could find on short notice.

FWIW deux - She has 6/10 into Acc which I believe improves the gun’s performance a bit against larger targets, especially loaders (one good hit on their thigh area and they’re usually in pieces on the ground…that’s so cool).

Also added this prefix guide to the OP