Mayhem 2.0 rolled out with a rocky start and that is just the start of it.
The loot system is corrupted which every player can see, however there is a bigger issue engulfing co-op that is about to pretty much kill multiplayer and turn the game into more solo oriented.
Particle effects with more than 2 players is becoming a bigger and bigger issue and creating more lag in games. Once it bogs down, we are bracing for a player to blue screen and just hoping it is not host.
The Great Divide:
Now we get weapon scaling with M2.0 to handle the higher Mayhem levels. Where is the issue in that?
I can only play with about half my friends now. Most won’t go above M6 due to lag reasons on higher mayhems, or they tried it and just don’t like it.
What happens now when I try to play with them?
I murder everything and it is not fun for them, so I leave.
This is the opposite direction of where a Co-Op game should head. Should end-game be difficult? Yes! Should it tear us away from playing with our friends? No!
Between performance issues or loss of friends and people jumping out due to one of those reasons(which is more commmon now), I am losing more faith in this game. I actually love the concept of most modifiers in Mayhem 2.0, however the execution of it along with the dividing boundaries of playing with friends made Mayhem 1.0 a much better experience.
This has become a huge issue for me and most people I know who play or used to play now. Please if you are experiencing the same or similar, voice it.