as i see it a mayhem 3.0 would be a good idea
cuz SOME mods are fun, most others arent though
it should always be that a mod the harder it is change the game in some way positive and negative
so as an example
we have alot of poorly programmed new enemies like deaths spawn in. they are tanky, annoying and overall buggy / sometimes tanky for no reason
or the immunities… now this is just annoying
or minus crit and DoT
first of all mayhem should legit be reduced to 4-5 or so as it does literally nothing right now.
then you get 1 mod that does 2 things, 1 for you and 1 negative / game changing
then you choose the mod yourself, cuz rolling is just dumb
mayhem lvls just increase health and so on by 50 -400% more max health,shield,armor like m1.0
mod ideas
floor is lava ( for everything) extremely reduced gravity for long and high jumps / longer and faster slides
party mode lootsplosions with tons of health, ammo, shield rechargers movespeed and higher chance of better loot AND some of those streamer buffs they can get from their viewers on critical kills BUT enemies will also explode while doing so dealing aoe dmg to anything around
also enemies get sometimes also streamer buffs
Hell deaths will spawn on kills, you deal massively increased splash dmg and increased splash radius
radiance drones will spawn that heal shield or apply armor BUT elemental DoT dmg is increased by 100-150%
haven you deal massively increased critical dmg, but anything else massively decreased dmg
you get the idea