Upon completion of the story, a player can instantly receive gear far beyond their level of power with no effort or risk. Seems like a problem, yeah?
By setting Mayhem Mode to max from the safety of Sanctuary III instantly after finishing the story, all gear from vending machines, slot machines, etc. will have the power of Mayhem Level 10. This also includes the massively boosted cash drops the player could just pick up from safe locations. Worst of all, just a few uses of the Eridian Fabricator’s legendary mode after simply changing this one setting will vastly overpower the player without them exerting any effort to earn it, as all gear dropped from it will also be Mayhem Level 10.
This seems like a massive oversight by the development team. Given the quantity of Eridium provided by this week’s event, a player never really needs to use any gear below Mayhem 10 by combining this setting and weapon. This can’t possibly have been their intention.
There’s a reason Digistruct Peak Challenge existed.
If the developers want Mayhem Mode to truly be a ladder and not a grappling hook, they should really consider ironing out the loopholes and instituting limitations on when Mayhem Modes can be increased.
To me, this oversight really upsets the balance of mid-game.