I’ve been wondering for a bit how unique I am in farming for good rolls in mayhem 3. In mayhem 2, it wasn’t too much of an issue, but on 3, I find myself having to do it much more often.
For example, earlier, I got a the below roll:
- "enemies take 50% less damage from… [And I kid you not]…
- Electric (maybe? Forget if it was 4)
%45 health & shields (edit: to enemies)
While I normally enjoy a challenge, it just sounded less fun to spend so much time on a proving grounds firing at trash mobs for likely twice as long.
Interestingly, upon a restart, I got
- -45% normal +70% elemental
- +25% gun damage/-acton skillwhatever
- some enemy damage buffs
Honestly, I have trouble NOT farming for a good roll because those are such polar opposites.
Maybe mayhem 2.0 they have some improvements to this kind of balance, but right now I’m having trouble feeling like it’s worth my time not to restart
So, I guess my question is if other people are doing this or if I’m playing it wrong?
Also I’m not really trying to tell the devs what to do as they seem to have acknowledged this issue, but trying to understand how others play the game with such, ehem, variety(?) In the rolls.
Edit: I guess one could interpret this as a kind of complaint, which is fair, but I do actually wanna know if it’s an issue for other people or if they also restart rather than try to power through painful RNG