Since the last hotfix gave Iron Cub mayhem scaling, I’ve trained up a new Moze. I’m using one of my favourite grenades, the Spring Epicenter, and with 3 points in pull the Holy Pin, a Flare class mod, roughly +100% splash damage and +50% incendiary damage from the combination of skills/gear (unfortunately haven’t been able to get grenade damage on class mod) and honestly it’s not that great. I had hoped that all that investment would make the grenade really kick but sadly it’s not there.
This brings me round to my question. How would people feel if they upped the Mayhem scaling on grenades? Plenty of them seem to work in initial playthroughs, but seem to drop off later.
At the same time, let’s add immunity to self damage on Torgue Cross Promotion. We’ve been asking for it for months now and we know it can be done since Zane got it.