So, BL3’s Mayhem mode seems to be loosely based on TPS’s Mutator mode in the claptastic DLC’s arena.
In the Mutator mode, you could select 3 separate and distinct options, each of which affected the game and what rewards you got: Game mode, Difficulty level and Game modifier.
Mutator had 9 levels of difficulty, which basically amount to the same thing as BL3’s 10 mayhem levels EXCEPT by keeping the difficulty separate from the game mode and modifiers, you could choose low difficulty with harder modifiers or higher difficulty with easier modifiers.
See here for full details: https://borderlands.fandom.com/wiki/L33t_h4X0rz
So, I’m curious, would players rather have a Mayhem system closer to this? Assume we have difficulty on a slider from 1-10, and 2-4 separate slots, where you can pick modes/modifiers that affect the game, but certain modifiers would come with bonuses.
Either these bonuses could be always on, with things like +5% drop rate if using big heads or +5% damage when using floor is lava or whatever, or they could be more like the mutator and grant bonus loot every so often, only instead of creating a chest to be opened it could just mail you the rewards. And the modifiers that get bonuses would change every so often, to encourage players to try new modifiers.
What do you think?
- I like mayhem as it is
- I’d like a mutator system with fixed bonuses on specific modifiers
- I’d like a mutator system with bonuses that affect mailing
- I’d like a mutator system with changes (give more details in the comments)
- Just get rid of the whole thing