Yeah by 5. It actually surprises me the numbers are this comparable considering the nerfs. I’d of thought they would have been much worse. Those same numbers would have been near as crazy as Boldur’s a month ago.
This chart also shows exactly how much I’ve been underestimating Deande all this time.
Dr_H0H0
(Dr H0 H0)
#15
You have to take a look at the whole character and not just their dps as Dragon still has pretty low dps at level 1 and it only gets that high through his ult and passive. His hitbox and health are terrible compared to the other characters and his whole kit is revolves around diving and doing more damage then the opponent because of his squishyness. Deande can probably kill him 1v1 even if he ults and she doesn’t. Rath can also out trade him easily without the use of their ults.
He used to be a hyper carry like Phoebe and Attikus as you see with their dps/health ratio but now he functions more like an unsafe Rath. He really should be up there with Phoebe and Attikus for damage because of his hitbox and health but instead he’s more like Rath atm.
Kitru
(Awesome By Analysis)
#16
[quote=“Dr_H0H0, post:1, topic:1549158, full:true”]Rath
[/quote]
I’m curious as to what methodology you used for this because I did my own test yesterday and I didn’t get the same numbers as you.
For my methodology, I first determined the number of times that a character completed a full combo/clip per minute by holding down the attack key (I started PvP match and used the match timer to keep time) and then determined the damage dealt by each element of that combo.
Rath’s alt-fire managed 70 attacks per minute at 99 damage each and his main fire managed 40 at 222 (55-55-55-57) damage each (the number of combos decreased to 35/min with the helix but increased the damage per combo to 279 baseline, 55-55-55-57-57), which would put his DPS at 115.5 for alt-fire, 148 for main fire, and 162.75 for Spin2Win (all with level 1 numbers).
beta382
(beta382)
#17
Just going to link to this document once more. Your numbers seem to agree with it aside from El Dragon; if you can’t contact the curators of that document, it would be nice if you could create and maintain your own (or, preferably, if Gearbox maintained a similar list).
Kitru
(Awesome By Analysis)
#18
I tested that document last night and the only numbers that were correct were the damage dealt per hit/tick. None of the attack speed or DPS numbers that I tested (Alani, Mellka, Rath, and Caldarius) were correct in the least.
I’m quite curious about the data gathering methodology used.
beta382
(beta382)
#19
As far as that spreadsheet goes, I believe they captured a video of the character attacking at level 1, and timed by the frame the delay between attacks, from that generating the time between attack one of the combo and attack one of the repeated combo. From there, DPS is just combo damage/combo time. Of course, none of the numbers are official (even damage could be some fractional number that we can’t actually see).
Dr_H0H0
(Dr H0 H0)
#20
After testing he rounded a lot of numbers on there to make it easier. I stuck with the attack speed listed in the bible because I know a lot of it is correct as it was timed frame by frame then rounded as mentioned above to give more solid numbers instead of a lot of .xxx and so forth. [quote=“Kitru, post:16, topic:1549158”]
with the helix but increased the damage per combo to 279 baseline, 55-55-55-57-57), which would put his DPS at 115.5 for alt-fire, 148 for main fire, and 162.75 for Spin2Win (all with level 1 numbers).
[/quote]
I didn’t incorporate Spin2Win as I wanted just his base combo stats. Your free to do your own testing but i feel the above are close enough dps wise for each character. I really just wanted a chart to see how each one scaled late game compared to the others.
Kitru
(Awesome By Analysis)
#21
Except that my point is that I tested that out in game with a different methodology that looks at the number of combo/clips over a longer period of time and it didn’t grok with the numbers in the bible. Even your own math there doesn’t use the math from the bible because you have Rath listed as alt-fire attack speed as once per second (since it deals 99 damage per hit at level 1) and the bible says it is once every half second.
Except Spin2Win is important since it slows how his attack speed, increases his combo damage, and increases his total DPS (doesn’t help that it’s also pretty much always taken because double jump isn’t all that useful compared to a straight up DPS increase).
Double check my original post, I’m just talking just talking strait up numbers. And while they’re certainly not anything to write home about they’re remarkably comparable to the other melee’s. Those number just don’t work with his kit, I agree with that. It’s just not what I’m talking about.
Also, you have the distinction of being the only person I’ve ever seen to call Attikus a carry. That guy is barely capable of carrying a bucket unless it’s with so much team support that the same thing could be accomplished with a Pendles.
Dr_H0H0
(Dr H0 H0)
#23
Yeah that was proven false by some Rath enthusiasts who tested it. [quote=“Kitru, post:21, topic:1549158”]
Except Spin2Win is important since it slows how his attack speed, increases his combo damage, and increases his total DPS (doesn’t help that it’s also pretty much always taken because double jump isn’t all that useful compared to a straight up DPS increase).
[/quote]
Fine I’ll add Spin2Win to make you happy…
Dr_H0H0
(Dr H0 H0)
#24
Attikus has insane damage along with have a lot of health. He needs a support to baby him early game but late game he’s a monster. Both him and Phoebe have the kit’s to dive an enemy team and make them scatter because of their insane damage potential and the ability to stay in a fight. Pendles does about 150 less dps then Attikus who also has more then double his health and a consistent 30% life steal when he dives. Pendles only functions as an assassin while Attikus functions as an assassin, brawler, skirmisher, and tank if he has a Miko or Reyna.
Dr_H0H0
(Dr H0 H0)
#25
Yeah Skelion just stopped playing Battleborn so i assume he’s done with that list for now. I’ll ask and see if anyone else wants to take up the mantle but I’m done after get all the melee info posted since range is icky 
I started to post a full reply on my opinions of Attikus, but realized about halfway through it’s mainly based on my opinion of the character with randoms. It wasn’t going anywhere that was going to change opinions. So we’re just going to have to agree to disagree on that guy being a carry.
Is there a particular reason Galilea isn’t on the list? I’d really like to see those numbers.
Dr_H0H0
(Dr H0 H0)
#27
I haven’t done her yet. I’ll try and finish the list tonight though.
If I can put in a request. I’d really like to see a variation that includes her “It’s dangerous to go alone.”
Dr_H0H0
(Dr H0 H0)
#29
Yeah I’ll do that and i might do an inside of desecrate as well.
1 Like
Is it me or does the math seem a little off here? It says that level 10 Rath is doing 18 more damage per hit, but only 9 more dps. Meanwhile Pendles does about 40-50 more damage per hit at level 10, and has 90 more dps. I don’t recall Rath losing any attack speed when he levels up. I think I’m gonna do a bit of testing myself.
Oh, and if this is all true, and Rath’s scaling is really THAT bad, I’m gonna revive a little post I’ve had stuck in draft limbo for a few months.
Edit, did testing, hoho already corrected the numbers on his auto attacks. I did do some testing on his other skills though. Crossblade hits for 605 damage at level 10 if you grab all the helixes, dreadwind hits for 94 damage per tic(5 tics per second) at level 5, 126 per tic at level 10, and 182 damage per tic at level 10 with the desperate assault helix.
Oh, and in regards to his life steal, at level 10 Rath gets 6 health back from one auto attack… 6… it goes up to 13 with Not a Vampire, and 26 with Swordsman’s Salve.
This is amazing. Great work.
When you say “20% gear”, what do you mean? Increase in attack speed? Attack damage? Either?
I also didn’t realize that Attikus’ stacks increased his damage so drastically. As an Attikus main, I’m embarrassed (even though I try to have full stacks a vast majority of the time)
dantesolar
(PSN:Santbech_2038)
#33
I have the same question about 20% and didnt know about the stacks… Even tho 35 regen is sexy, with max attack gear; efficiency mutation seems appealing