Just going to link to this document once more. Your numbers seem to agree with it aside from El Dragon; if you can’t contact the curators of that document, it would be nice if you could create and maintain your own (or, preferably, if Gearbox maintained a similar list).

I tested that document last night and the only numbers that were correct were the damage dealt per hit/tick. None of the attack speed or DPS numbers that I tested (Alani, Mellka, Rath, and Caldarius) were correct in the least.

I’m quite curious about the data gathering methodology used.

As far as that spreadsheet goes, I believe they captured a video of the character attacking at level 1, and timed by the frame the delay between attacks, from that generating the time between attack one of the combo and attack one of the repeated combo. From there, DPS is just combo damage/combo time. Of course, none of the numbers are official (even damage could be some fractional number that we can’t actually see).

After testing he rounded a lot of numbers on there to make it easier. I stuck with the attack speed listed in the bible because I know a lot of it is correct as it was timed frame by frame then rounded as mentioned above to give more solid numbers instead of a lot of .xxx and so forth. [quote=“Kitru, post:16, topic:1549158”]
with the helix but increased the damage per combo to 279 baseline, 55-55-55-57-57), which would put his DPS at 115.5 for alt-fire, 148 for main fire, and 162.75 for Spin2Win (all with level 1 numbers).
[/quote]

I didn’t incorporate Spin2Win as I wanted just his base combo stats. Your free to do your own testing but i feel the above are close enough dps wise for each character. I really just wanted a chart to see how each one scaled late game compared to the others.

Except that my point is that I tested that out in game with a different methodology that looks at the number of combo/clips over a longer period of time and it didn’t grok with the numbers in the bible. Even your own math there doesn’t use the math from the bible because you have Rath listed as alt-fire attack speed as once per second (since it deals 99 damage per hit at level 1) and the bible says it is once every half second.

Except Spin2Win is important since it slows how his attack speed, increases his combo damage, and increases his total DPS (doesn’t help that it’s also pretty much always taken because double jump isn’t all that useful compared to a straight up DPS increase).

Double check my original post, I’m just talking just talking strait up numbers. And while they’re certainly not anything to write home about they’re remarkably comparable to the other melee’s. Those number just don’t work with his kit, I agree with that. It’s just not what I’m talking about.

Also, you have the distinction of being the only person I’ve ever seen to call Attikus a carry. That guy is barely capable of carrying a bucket unless it’s with so much team support that the same thing could be accomplished with a Pendles.

Yeah that was proven false by some Rath enthusiasts who tested it. [quote=“Kitru, post:21, topic:1549158”]
Except Spin2Win is important since it slows how his attack speed, increases his combo damage, and increases his total DPS (doesn’t help that it’s also pretty much always taken because double jump isn’t all that useful compared to a straight up DPS increase).
[/quote]

Fine I’ll add Spin2Win to make you happy…

Attikus has insane damage along with have a lot of health. He needs a support to baby him early game but late game he’s a monster. Both him and Phoebe have the kit’s to dive an enemy team and make them scatter because of their insane damage potential and the ability to stay in a fight. Pendles does about 150 less dps then Attikus who also has more then double his health and a consistent 30% life steal when he dives. Pendles only functions as an assassin while Attikus functions as an assassin, brawler, skirmisher, and tank if he has a Miko or Reyna.

Yeah Skelion just stopped playing Battleborn so i assume he’s done with that list for now. I’ll ask and see if anyone else wants to take up the mantle but I’m done after get all the melee info posted since range is icky :stuck_out_tongue:

I started to post a full reply on my opinions of Attikus, but realized about halfway through it’s mainly based on my opinion of the character with randoms. It wasn’t going anywhere that was going to change opinions. So we’re just going to have to agree to disagree on that guy being a carry.

Is there a particular reason Galilea isn’t on the list? I’d really like to see those numbers.

I haven’t done her yet. I’ll try and finish the list tonight though.

If I can put in a request. I’d really like to see a variation that includes her “It’s dangerous to go alone.”

Yeah I’ll do that and i might do an inside of desecrate as well.

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Thanks, that’s awesome.

Looking forward to it.

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Is it me or does the math seem a little off here? It says that level 10 Rath is doing 18 more damage per hit, but only 9 more dps. Meanwhile Pendles does about 40-50 more damage per hit at level 10, and has 90 more dps. I don’t recall Rath losing any attack speed when he levels up. I think I’m gonna do a bit of testing myself.

Oh, and if this is all true, and Rath’s scaling is really THAT bad, I’m gonna revive a little post I’ve had stuck in draft limbo for a few months.

Edit, did testing, hoho already corrected the numbers on his auto attacks. I did do some testing on his other skills though. Crossblade hits for 605 damage at level 10 if you grab all the helixes, dreadwind hits for 94 damage per tic(5 tics per second) at level 5, 126 per tic at level 10, and 182 damage per tic at level 10 with the desperate assault helix.

Oh, and in regards to his life steal, at level 10 Rath gets 6 health back from one auto attack… 6… it goes up to 13 with Not a Vampire, and 26 with Swordsman’s Salve.

This is amazing. Great work.

When you say “20% gear”, what do you mean? Increase in attack speed? Attack damage? Either?

I also didn’t realize that Attikus’ stacks increased his damage so drastically. As an Attikus main, I’m embarrassed (even though I try to have full stacks a vast majority of the time)

I have the same question about 20% and didnt know about the stacks… Even tho 35 regen is sexy, with max attack gear; efficiency mutation seems appealing

@hamburglar86

It’s 20% attack damage. I ran the numbers and it seems you get slightly more bang for your buck with attack damage over attack speed.

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Depends on you character’s base speed and damage. Characters with high attack speed (Rath, Dragon Ect.) benefit more from attack speed while characters with high attack damage but low attack speed (Boldur) benefit more from attack damage.

This is false. All characters benefit more in terms of raw DPS from AD gear. For melee characters, AD and AS gear provide raw DPS multipliers equivalent to their values, and naturally, AD gear has higher values. For characters with a reload, AD gear provides a raw DPS multiplier equal to its values, while AS gear provides an AS multiplier lower than its value because it does not hasten the reload.

The only area where AS gear makes sense is when it is supplementing AD gear, or when the character has some effect that procs on a combo final hit or landing successive attacks that is not tied to AD or AS (e.g. Galilea IDTGA bolts and corruption generation, Phoebe silence pre-patch, Rath slow on final melee hit mutation, Ghalt slow pellets, Alani stack generation and cooldown reduction).

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