While it’s hard to argue with the better melee Zer0’s out there, from a theorycrafting perspective I think Like the Wind isn’t offering much and that Velocity offers more in terms of speeding up the grog projectile for slagging along with your launcher for second winds. It also depends on whether you want Unf0rseen or not, a lot of the better melee Zer0’s don’t take it because it can mess up MMF chains.
For those of us without the UCP, I think it’s pretty hard to argue with this as a “minimum” melee Zer0 build
That leaves 17 points, 5 of which at least must go into Cunning to get Death Bl0ss0m (Kunai). Of all options, Counter Strike probably gives the most damage despite my bias towards Unf0rseen so that would leave us with this
Now there are 12 points remaining. Topping off Counter Strike seems like the most damage in practice, so now down to 11
From here, now I think we are in the toss-up zone. So the most popular option seems to involve either maxing out like the Wind and Resurgence or rearranging the points between them as you get a boost from Resurgence from the COM and it’s unnecessary most of the time anyway with the Grog/Rubi.
So let’s go through the options going back to the 11 point leftover idea. Grim is out since we’re playing melee Zer0, as is Be Like Water as we’re not getting gun kills often or have any need for the tiny increase in gun damage on a melee kill. 0ptics doesn’t seem to make much sense either. You could make a tiny argument for 0ne Sh0t 0ne Kill (OSOK), as it would apply to your launcher in FFYL, but that’s pretty situational and it’s not a huge boost, so I think we can leave that out too. Tightening the spread on any of your weapons doesn’t seem to be useful, so that removes Precisi0n.
That now leaves us with Unf0rseen, Fearless, Like the Wind, Vel0city, and Two Fang as our options. Two Fang doesn’t seem to yield much benefits except in a FFYL launcher or heavy weapon scenario, though maybe additional slag chance if you fire off two grog projectiles as you are closing.
So now we’re down to Fearless, Like the Wind, Vel0city, and Unf0rseen. A lot of this then comes down to your opinion on Unf0rseen, if you see it as a problem with MMF, then it has to go too. However, if you see it as an additional damage source and one that can pick up stray kills for you, then I think it’s the best choice out of the bunch. Fearless makes a lot of sense if you are using the Love Thumper and again, you have a good fire rate boost in FFYL. That would then leave a choice between Like the Wind, Resurgence, and Vel0city. We’re back at Resurgence because we can move points between it and LtW easily. Resurgence actually makes the most sense I think because it applies on Rapier kills and is boosted by the COM, but in practice the better melee Zer0 players don’t seem to need it so…I dunno there…
Once again, bringing us back to LtW vs. Vel0city. The plus for LtW is that it’s always on, but the minus is that it’s not adding anything really despite always being on. I think Vel0city actually makes more sense from a theory crafting perspective because of the boost to the grog projectile speed for slagging, but it’s hard to argue with the excellent melee Zer0 players on this forum who don’t use it and just have LtW on all the time.