I question why Meltdown received the most changes. It seemed like the least complained about game mode.
Face off often devolves into TDM, Incursion just turns into waiting around at choke points for ages with long drawn out games, and almost requires a top tier team comp. Capture is just never played and team comp rarely matters beyond having a couple of fast characters.
I’ve never had to many issues with Meltdown. The game mode is relaxed enough that you can get away with fun comps while still maintaining the feel of being competitive. And I don’t know why they decreased the timer to 20 minutes. Barring a few games on Outskirts (it can be difficult to guide minions into the second grinders there) I rarely had games that would go the full length, and the few that did were some of the closest games I’ve ever played while being some of the most fun.
It seems like they want all the game modes to make it so that no early game matters and that comebacks are always possible (Stronger minions for Incursion to quickly take down the sentry, forced team fights in face off) and I don’t think that was a problem that needed to be fixed with Meltdown. As it is leading minions into the second grinders is a difficult task and even a team that is at a massive lead like 250-25 won’t be able to escort minions fast enough to stop the other team from catching up.
I believe that at some time in the stream they did mention that this mode would have increased EXP gain so late game is still a thing. I don’t like that they did that however. Getting to level 10 in Meltdown and Incursion usually means that it’s a good game and it feels like you earned that level ten helix. Now (I assume) it will be more like getting to level 10 in Capture or Face Off. More of a grind than anything else and not really rewarding.
So to the Devs. If it isn’t broken, don’t fix it. Keep hold of the current design of Meltdown because Finale might not be that great.