Hello everyone, I just watched the livestream on the winter update, and found that the New update to meltdown was getting ‘Shredded’ (because minREC’s recycalers shred minions. Its a pun.) Anyways most people are bashing the change, and I wanted to look at Meltdown Finale from an objective POV, and then the reasons why I think it might be an upgrade.
Meltdown: Finale will be Split into 2 phases, one 20 minute session for the regular Meltdown gameplay, and one Finale for the last bot parade. The biggest complaints are the shorter gameplay and the intro being non important since anyone can win the finale. I personally haven’t had a 30 minute meldown game since the beginning, and nowadays you either steamroll or get steamrolled. (from the games I have played.)
Anyway, Finale looks like it will offer a more TDM ending, where killing the enemy team will be a priority, and might improve Meltdown alot. However, it could also make the begining feel bot important, and we will get teams just anoying each other for 20 minutes.
In my oppinion, before any playtesting happens, this is a benefit (For the reasons listed below.)
(Side note) * I am a level 58 Deande/S&A main, so don’t look at this and think I am a new player. However, I think matchmaking is a major problem, as a Level 58 will not often be put with a level 90-100, and back when we could see the ranks, I often was put with level 20’s or less. Thus, maybe I am just not having decent teams, and this feels like an individual can carry a team and I don’t have to worry about jerks prematurally Disconnecting and losing my team the game*
First off, Meltdown: Clasic (M:C) Never had a place for anyone without AoE. It made the longer TDM mode of battleborn very dull and inclusive, so I personally wasn’t a huge fan as a Deande / S&A Main. However, With Meltdown: Finale (M:F) Assassins and non AoE characters can be usefull in a final teamwipe and pile on the Final Bot.
Secondly, M:C seemed to always benefit the team of more skilled/Non Disconnecting players. This was fine when Battleborns Playerbase was alot bigger, but now its a tad small and often I get teams that don’t know what there supposed to do and afk Or disconnect, leaving it in a you lose no matter what sennario. M:F will probalbly suffer this too, but the final push might offer noobies a chance to win, which will in turn make it more fun, and it won’t feel like Rookie on the team can’t kill a small minion which in turn loses us the game.
Finally, I can’t even count the times that in a game I am being pummeled, we get to halfway, with a screaming comeback as our team of usually 4 pushes back, and then a minion enters the gate on our side and DEFEAT plagues the screen as you realise people on your team overcommited one side. It sucks, and M:F will hopefully make this sucky sennario happen less, since our team of 4 will be able to fight tooth and nail to hold off defeat.
Oh yeah, Finale is kind of like how Overtime works in Overwatch, and hopefully some Badass plays come out of it.