Might be the same kind of stomping that happens on incursion currently, obvioudly thats down the difference in skill and team comp down to the game itself. I think itll be okay though, wed definately have to try different tactics and hope certain people get nerfed…

On the other hand the team that had put effort into focusing the objective will feel bad as it was all for nothing.

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Edit: Now I actually got more time to make an actual response. As of now, it looks like the team who won first one will get a more justified kill-chase. The losing team would have to play the objective, survive and possibly go for opposing kills as well which skews the dynamic of the fight.

Much like @EdenSophia has pointed out, it’ll be nothing short of CC stacking. If the giant minion acts and targets players as well as packs a punch like the regular minions do now, one simply will have to stun them in close proximity to the giant minion to strip that/those character(s)’ health quite substantially if not blatantly kill them. And if that’s the case, melee characters will become less viable than they’ve already become since the minion buff.

Also depending on how the bots react to CC and deal damage to each other, one could stack stuns on top of the opposing minion and let your minion take care of it. Another way might be to use Ghalt’s or Shayne & Aurox’s pull to get it out of lane and thus potentially backtracking the progress of the minion quite substantially. All of this then while there can be a large difference in average levels of the teams, simply inflating the inequality of the team and the losing team will barely be able to get exp to level them up.

Side note: Apologies if this derails the post or is irrelevant to the original post. But to summarise for the question at hand; I believe it’ll be much more of a TDM-like game mode which will inflate the problem of CC-stacking.

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I highly doubt that pulls are going to work on the Super Bots, I see them having the same sort if immunity to them that bosses do.

Still not entirely optimistic about this mode, but I promised I’d give it a shot.

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When the final round happens will minions still spawn or is it just big bots?

Just the Super Minions I think.

Hopefully I’ll have plenty of chomp stacks before that happens.

A true legendary Kelvin would win Finale for his team with a Chomp kill on the super minion.

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Yup, ice walls the enemy super minion, then chomps for the kill, that’s called a clutch right there

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I will make it my mission to have that happen.

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It would be cool if Kelvin had a system similar to the Varelsi masks, where he could sacrifice the accumulated heath gained from killing minions, in order to ā€œregurgitateā€ them into Minrec.

It would make him the king of Meltdown.

Well, it looks like we’ve already got our team sorted. @Ashbweh

In all seriousness though, comebacks can happen. I feel like a well coordinated team could hold out on a 4v5. As long as they are dodging/cancelling ults and focusing on doing everything in their power to stop that elite bot from scoring, I think they could pull it off.

If the initial wave is dealt with successfully, both teams get an elite bot next round which evens the score a little, so the team in the lead only gets one shot with their advantage. It won’t be easy, but still, at least possible. AoE and CC teams are also going make up the majority of the team here for obvious reasons and possibly ranged characters too so they can poke from safe distances.

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That would be pretty awesome. Devs need to get on that. Lol

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If anyone can do it, you’ll be the one to do it! Played against you a week ago or so in Incursion. The horror. Need you to teach me the ways of Kelvin :grin:

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@legendoflink2288; me too! I’ve always wanted to get good with Kelvin! Truth be told, i actually favored his looks and kit on the beta, before i realized i sucked with him, and unlocked Toby.

Shocked audience gasp.

What?! He looks awesome!

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Though Kelvin and Miko are by far the best characters in the game lore- an concept-wise who also happens to be the most handsome of them all!

By the way, added you to the ā€œForum Folksā€ chat!

HashtagDerailedTopic

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Thanks you very much. Kelvin is my main ice-man.

A good Miko is what makes Kelvin good.

A lot of practice helps too. :rofl:

My best build focuses on damage mitigation as oppose to health regeneration.

I like to use Kelvins legendary.
A rare damage reduction with the secondary activated for 10 seconds after using a skill. With the 5 second cool down on chomp and the legendary double chomp, I’ll always have my damage reduction.
The last piece is a rare max shield with the secondary activated for 10 seconds after a minion kill.

At level 5 Kelvin has at least a 440 shield that comes back every 5 seconds and the shield itself has a 46.2% damage reduction.

My helix’s choices are
0
0
-1
-1
+1
-1 or +1 depending on the situation, -1 for more defensive play, +1 for more offensive play.
0
+1
-1
-1

We ought to join forces then, can only imagine what a Miko-main and a Kelvin-main can do!

Will certainly have to try out the gear choices or similar ones rather as I don’t have those specific ones (except Kelvin’s)!

Good to see I’m not way of Helix-wise at least as those are the ones I tend to pick.

Well, this’ll be my last post about this topic on this derailed post :no_mouth:

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@legendoflink2288; Walrus speaks true! You would have to look quite far for a better Miko player, if one can even be found. If i had a nickel for every time he’s saved my adorable ass from certain death, in the less than ten matches i’ve played with him, then i’d have a sh*tload of nickels!

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Sounds like we need to team up. :grinning:

Also now that I know you are a Miko, I’m sorry for going after you so hard. Miko is usually public enemy #1.

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