BenHoliday
(Ben Holiday)
#2
That’s the point. The team that’s ahead gets a “bonus round” to start, and depending on how far ahead they are is how powerful that super bot starts as. If it was a 500-50 score, you’ve got very little chance, but you DO have a chance, as opposed to an immediate loss when the other team hits 500.
If on the other hand it was 350-300 (and it timed out,) their Super Bots shouldn’t be overly powerful, and after the first round yours should only be slightly weaker. You’d have a decent chance then, though obviously the team that’s ahead would still have the advantage.
That said, I believe they stated that any buildables which were active before the finale phase are still active, so you can also use buildables (and make sure to destroy those of your opponent) in order to switch that advantage around. A Super bot being shot at by a Thumper turret takes longer to get there, and is certainly gonna take some damage.
deemsss123
(Gt: YaCantDutchThis)
#3
But but… The max score will be 300. >: )
2 Likes
That advantage could be having a team that’s bad at playing the objective that can play tdm in the last round and actually get off a team kill and win
EdenSophia
(The Red Bar Observer)
#5
I feel like the finale is going to be CC and AE-ult hell, with the winning team generally being the one that brings Blink Storm/Sublimate/Pillar Storm, but maybe that’s me.
Any time you force players to focus a health sponge NPC, though, you’re effectively offering a level 10 Deande and level 10 Orendi easy multi kills. Especially if their level 10 Gali friend has Blight Town.
5 Likes
Might be the same kind of stomping that happens on incursion currently, obvioudly thats down the difference in skill and team comp down to the game itself. I think itll be okay though, wed definately have to try different tactics and hope certain people get nerfed…
On the other hand the team that had put effort into focusing the objective will feel bad as it was all for nothing.
1 Like
Edit: Now I actually got more time to make an actual response. As of now, it looks like the team who won first one will get a more justified kill-chase. The losing team would have to play the objective, survive and possibly go for opposing kills as well which skews the dynamic of the fight.
Much like @EdenSophia has pointed out, it’ll be nothing short of CC stacking. If the giant minion acts and targets players as well as packs a punch like the regular minions do now, one simply will have to stun them in close proximity to the giant minion to strip that/those character(s)’ health quite substantially if not blatantly kill them. And if that’s the case, melee characters will become less viable than they’ve already become since the minion buff.
Also depending on how the bots react to CC and deal damage to each other, one could stack stuns on top of the opposing minion and let your minion take care of it. Another way might be to use Ghalt’s or Shayne & Aurox’s pull to get it out of lane and thus potentially backtracking the progress of the minion quite substantially. All of this then while there can be a large difference in average levels of the teams, simply inflating the inequality of the team and the losing team will barely be able to get exp to level them up.
Side note: Apologies if this derails the post or is irrelevant to the original post. But to summarise for the question at hand; I believe it’ll be much more of a TDM-like game mode which will inflate the problem of CC-stacking.
1 Like
Genericktag
(Skill Point Addict)
#9
I highly doubt that pulls are going to work on the Super Bots, I see them having the same sort if immunity to them that bosses do.
Still not entirely optimistic about this mode, but I promised I’d give it a shot.
1 Like
When the final round happens will minions still spawn or is it just big bots?
Genericktag
(Skill Point Addict)
#11
Just the Super Minions I think.
Hopefully I’ll have plenty of chomp stacks before that happens.
EdenSophia
(The Red Bar Observer)
#13
A true legendary Kelvin would win Finale for his team with a Chomp kill on the super minion.
3 Likes
cadecampbell
(Aurox, omnidimensional horror)
#14
Yup, ice walls the enemy super minion, then chomps for the kill, that’s called a clutch right there
1 Like
I will make it my mission to have that happen.
4 Likes
HandsomeCam
(TheFriskyFinisci)
#16
It would be cool if Kelvin had a system similar to the Varelsi masks, where he could sacrifice the accumulated heath gained from killing minions, in order to “regurgitate” them into Minrec.
It would make him the king of Meltdown.
Phoenix-2613
(KILL THE MALIWAN GUYS!!!)
#17
Well, it looks like we’ve already got our team sorted. @Ashbweh
In all seriousness though, comebacks can happen. I feel like a well coordinated team could hold out on a 4v5. As long as they are dodging/cancelling ults and focusing on doing everything in their power to stop that elite bot from scoring, I think they could pull it off.
If the initial wave is dealt with successfully, both teams get an elite bot next round which evens the score a little, so the team in the lead only gets one shot with their advantage. It won’t be easy, but still, at least possible. AoE and CC teams are also going make up the majority of the team here for obvious reasons and possibly ranged characters too so they can poke from safe distances.
1 Like
That would be pretty awesome. Devs need to get on that. Lol
1 Like
If anyone can do it, you’ll be the one to do it! Played against you a week ago or so in Incursion. The horror. Need you to teach me the ways of Kelvin 
2 Likes
HandsomeCam
(TheFriskyFinisci)
#20
@legendoflink2288; me too! I’ve always wanted to get good with Kelvin! Truth be told, i actually favored his looks and kit on the beta, before i realized i sucked with him, and unlocked Toby.
Shocked audience gasp.
What?! He looks awesome!
1 Like
Though Kelvin and Miko are by far the best characters in the game lore- an concept-wise who also happens to be the most handsome of them all!
By the way, added you to the “Forum Folks” chat!
HashtagDerailedTopic
2 Likes