I like to use the butcher with mind sweeper it can be pretty good in terms of damage and if you run Vampyr you get pretty tanky with all that healing. Because it’s a Hyperion 3 pellet shotgun you can use it at a distance.
Yeah. I did a super buffed shotgun build with only shotgun and weapon damage buffs, and the conference call with a 125% incendiary bonus still barely worked. I’m hoping it’s on the Gearbox buff train soon.
Regarding the ogre, I’ve never been able to get it to work for me. I’ll put everything I can into demolition woman and bottomless mags, and I still barely come out doing much damage at all. Y’all have some crazy voodoo in your Moze maths
I will give it a shot. The thing is that with my current build using the Krakatoa and mine sweeper, a large portion of my damage comes from the micro grenades, because Krakatoa multiplies them so heavily that they can do two or three million damage a proc. Anointed enemies don’t stand a chance, but Maliwan mechs roll over me
How about a Lob?! Has almost the same base damage and can come in corrosive
ZX41 shreds now. I am working on a Hyperion SMG only, no heal build. It can already clear the scaled Takedown, now I just need to get it to where it can clear the True Takedown.
Ok so first, the Ogre was a bad example on my part. Though it can deal decent damage, it won’t perform as well as other possible guns, ie guns that can legitimately drop with the 160 splash anointment.
Take a look at these Blast Master builds and just swap in a Mind Sweeper instead. I’d recommend moving a point from Grizzled over to Vampyr to get slightly better healing from micro nades. Explosive Miniguns or if you choose to go to DM, Sabot Rounds. Autobear will proc micro nades that heal Moze as well. You don’t have to go to Short Fuse either, it just helps if you’re missing crits. You might like trying to get to Phalanx or something instead. You can spec however you want there.
Class mod and artifact must have +splash bonuses. Class mod should have +assault rifle, or SMG or whatever gun type you’re using. Other good bonuses are +regular weapon damage, +grenade damage, and +matching element for your weapon. Anything will be sufficient though, just prioritize +splash (mod and artifact) and +weapon type (at least on your mod, artifact is ok too).
OGT anointment for your grenade.
Any good splash weapon with +160 splash anointments will take your Mind Sweeper build to a whole new level. This is how you get the crazy Mind Sweeper damage you’re looking for. If you shoot heads you can potentially out-perform Blast Master dps with a little bit extra healing, and no reload anxiety.
All I know is of u rock a solid cryo or corrosive gun with the 125% fire ase the mini nades actually get the 125% fire bonus so u could be destroying armor and health
That’s incorrect.
Elemental damage from the next 2 mags anointments don’t proc Mind Sweeper nades. You might be seeing FitSD damage numbers.
Wheb I get home I’ll double check because the explosion from nades did some mad damage that def wasnt just from fitsd of your on now u could prob check.
Here you go:
Fire westergun bullet crit damage
Micro nade damage
Bullet crit damage 125% fire mags
Micro nade damage 125% fire mags
It doesn’t boost the micro nade damage I promise. The class mod I used is +5 TCP, no skill points spent, no other gear.
[quote=“twoPIZZA, post:30, topic:4420429”]
So the 125% incendiary doesnt proc micro grenades but why the micro grenade damage is the same in both pictures? Isnt the damage based on the crit damage?
This is a formula for mind sweeper (courtesy of prismatic)
Minesweeper nade: crit damage x (1+COM nade dmg + GR)
Nevermind, I get it. The micro grenade is based on the base crit damage. The 125% its shown in the same number because it’s the same element but actually it should be 2 separate numbers (westergun crit dmg + the 125% incendiary)? (God I hate maths)
But it still adds the 50% bonus from shields and grenades anointments to microgrenades right?
The 599 is from my shield 50% bonus corrosive damage.
The 85 is from 1 point in FITSD.
Yes I used fire for this example just to give a single damage number. But it is 2 separate instances of damage being combined.
The westergun damage + the bonus projectile from the anointment. The anointment gains no splash boost, and does not proc Mind Sweeper.
You got it right.
Yes, because that’s not a bonus projectile it’s an elemental multiplier. correction (thanks @Prismatic) the shield and grenade bonus elemental damage is the same idea as the fire mags, but it isn’t tied to only your gun.
So if we have these multipliers in a formula with a gun that does 100 damage:
Weapon damage x splash x elemental damage = total damage
A kinetic non splash weapon is just:
100 = total damage
If we have a splash weapon without splash boosts:
100 x 1 = total weapon damage
160 splash anointment on splash gun:
100 x (1 + 1.6) = total weapon damage
125 Fire mag anointment on a splash gun:
(100 x 1) + (100 x 1.25) = total weapon damage
Now let’s do a fire splash weapon with 125 Fire mags and StE 3/3:
(100 x 1 x (1 + 0.3) + (100 x (1.25 x (1 + 0.3)) = total weapon damage
If you use a shield anointment with +50% fire damage, StE will multiply it the same as with fire mags. If you have a different element, say shock, you do this:
(100 x 1 x (1 + 0.3) + (100 x 0.5) + (100 x (1.25 x (1 + 0.3)) = total weapon damage
Of course this is without getting into the type of enemy health bar.
Just to reiterate what everything is here:
(100[weapon damage] x 1[splash multiplier] x (1 + 0.3[StE because fire weapon]) + (100 x 0.5 [shock anoint on shield] + (100 x (1.25[fire magazine anointment] x (1 + 0.3[StE because fire mag])) = total weapon damage
This got a lot messier than I wanted it to haha. I’m not prepared to explain mind sweeper here, I haven’t read enough into what exactly works with it, but mag anointments do not.
I wasn’t really seeing it… Redistributor still seemed much better.
Dont worry, its clear as water.
Can you explain why STE fire weapon and STE fire mag? For example for a dictator fire with 125% incendiary, stoke the embers works as a double multiplier in the same formula?
I’m gonna make a poster out of this. Lol.
Do you know if the 50% elemental damage is carried over to the next micro grenade if the original micro grenade procs pull the holy pin?
Also I might try a mind sweeper build, it gives me a reason to include the Redline again in one of my builds.
I was just trying it against Tyreen and it was one of the easiest kill so far.
Probably the lead sprinkler as mobbing gun? I could name it “baby shower moze”. Baby nades and sprinkler…get it? Lol.
And the lucky seven for Wotan.
Do you think this could be a good skill tree?
https://bl3skills.com/gunner/#500311055013050330531401010000000000000
Or does it needs some changes?
Formula changed, shield/grenade anointment is not an elemental multiplier. It’s the same as mags, just not only for your gun.
StE IS an elemental multiplier, and therefore all fire damage you do is multiplied by it. The anointments just add the elemental damage on top. So 125% bonus fire damage is +125% fire damage to your weapon, while StE multiplies all fire damage you do by 1.3 if it’s specced to 3/3.
That skill spec looks fine. Depends on what guns you’re using and what your end goal is.
I’m not a huge fan of FitSD, but if you’re trying to do some specific projectile shenanigans 1 point is e oigh for that. If you just like the skill, 5/5 is fine.
Gotcha, so it’s because it add the bonus to every type of damage.
Yeah I only specced points in it because if short fuse and to add some damage to micro grenades. But now that I’m testing it, if the projectile procced short fuse the micro grenade damage is the same without short fuse. (I should probably search a mindswepper post). And I thought that micro granedes could proc short fuse aswell (idk why I thought it would work, it’s not gun damage).
I’m gonna play around a little bit more and see what’s the best setup.
I have been using it with Fl4k and it melts bosses. I need to find better ones though. I wasnt sure if it would have the punch OP was wanting for his micro nade build though.
Roisen thorns hit pretty hard on crits and can spawns some decent MS nades. BotD is also an option if you’re lucky enough to have assault rifle damage and dahl crit rolls on your com, though i suspect most dahl weapons are good at that point.
I can’t remember if the handsome jackhammer can spawn with corrosive, if it does, that could be a option for armored targets. The reload special effect is actually quite great with MS. It bounce multiple times in the same spot, hits hard and can crit. It’s very accurate when using a proper gun too so getting crits when used as a normal gun is quite easy. Combing both is great. Ammo hungry though so i would only throw down a couple to cover an area then go back to my main gun. Corrosive SkekSil is ace too.
Something i’ve been putting off for a while now is to see how well MS and ghast call pair up, could be an option aswell.
Incidentally i have two clips saved in regards to MS and armored targets.
Why don’t you try a Cryo Juliet’s Dazzle?




