Miko is not the only support/healer

Reyna is so underrated, and misunderstood by most players.
Yesterday, some dude complained of my low number of kills, while I’ve been keeping him alive during each second of the match.
I can’t wait for this new healer (Alani ? Alana ? can’t remember) to make her debut, just to stop seeing Miko everywhere.

That may be just me, but it seems most teams are composed of Miko / Oscar / Isic / Rath + extra, I would love more diversity.

I hope that’s a joke… I regularly out-heal Miko with Kleese. Very regularly. He heals 125 health per second to nearby allies at level 5, and his shield support stations become ridiculous. I’ve had several people attempt to tell me that Kleese is not a true support, and they change their mind after a game or two.

The only thing aspect that he isn’t as good at is buffing players mid-fight, until he’s level 5, once he is, he brings damage and healing during that fight.

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haha ,that’s specifically why I load up three health regen items!

Solution: stop saving them

Reyna isn’t very good at getting kills, unless they are purposeful kill steals. It’s a FIGHT to level her up in incursion. Once I get her going through, I frequently out heal the miko’s in the match. I don’t even know if that counts damage prevented from her ultimate, shield restore and oversheild numbers or just the flat health heals.

Moral of the story, don’t let enemy Reyna’s level up, lol.

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Healing given should include the shield heal from rank 1 as well as the health on rank…4? It doesn’t include the overshield, though to the best of my knowledge.

Cool, good to know.

I disagree. I run a full pistol and support set up so the pistol slows with priority and does more damage so u actually get a fair amount of kills and do the damage to support getting them. I don’t really like incursion so it may be a chore on that but in meltdown and capture I can totally do some serious damage and save peoples lives with that over shield

Kleese has persistent wave clear, while both Ambra and Kleese has “away” healing options (away meaning they have use-and-forget heals)

Indeed, you are not invulnerable with a Miko behind you.

It takes a Miko and a Reyna to make that the case :stuck_out_tongue:

The other supports are definitely doing great at the changes to the healing stations after the beta, alleviating the healing need.

Honestly, you combine two of any of the supports and the enemy is going to have a bad time.
Miko+Kleese or Reyna gives great support to health and shield for everyone else, very useful, very straightforward. Reyna is very frontline, Kleese is very backline, Miko can be played either way. They all compliment each other very well.
Ambra+Miko means that, with the right skill build, one can manage half the team, and not have to worry about the other half. It saves a lot of running around since there’s usually not more than two or three skirmishes going on at once. Alternately, you can run a full damage Ambra and stomp on just about anyone 2v1, as long as you keep both of yourselves moving.
Ambra+Reyna have the option to add some awesome damage multipliers for the rest of your team to take advantage of, with the option of Reyna as frontline support and Ambra dropping sunspots behind cover for teammates that need to come back and get healed up.
With Ambra+Kleese, Kleese shouldn’t expose himself unless he’s putting up another shield booster or attacking, Ambra should stay up front and maintain her sunspots, knocking enemies back if they get too close and healing whatever Kleese’s shields can’t block.
Reyna+Kleese, if your team’s shield go down, you’re doing it wrong. These two are a monster of played the right way, and if you see these two on the enemy team, you better hope you picked an Eldrid, cuz your shield isn’t going to mean anything. You’d also better dodge the Priority Target while near Shield Generators, cuz those things will smart, to say the least.
I think that covers all the combos, but it proves the point: Two supports are better than one. Miko might be the “vanilla” healer, and they’re wonderful at it, but there is so much more variety in the game. Be adventurous, my fellow Support mains! And if you’re going to roll Support, make sure you’re good with more than one character. Kleese is not going to be a big help if most of your team picks Eldrid. Likewise, on a highly mobile team (Phoebe, Caldarius and Rath, to name a few, usually need reminding that Ambra can’t heal them if they won’t sit still for a few seconds), Ambra’s sunspots are going to have a hard time. It’s all about having flexibility, knowing each character’s strengths, and adjusting your play style accordingly. Of any player, that’s most important for a Support main, imo. Support is the thinking (wo)man’s role :wink: Just cuz some people can’t see it, doesn’t mean you can’t rock it

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I try harded with that pistol with gear and just couldn’t make it shine. It’s awful. I use priority target but the description is weird, it no way increases damage by 110 percent. Her healing on the other hand is really good, just a fight to get there.

Ambra is more of a self-healer than a team healer, she can do both, but consuming sunspots for immediate health while aggressively pushing against enemies with solar wind/staff slam is usually more helpful to the team long term than her giving somewhat small heals from her sunspots. That being said I feel most people ignore the health Ambra is even giving, they will run through a sunspot and get a lump amount of health and then assume Ambra isn’t healing because unlike with Miko you can’t see the healing as obviously.

Just one last thing, for people who haven’t played much Ambra since release due to her post-beta nerf, please don’t assume that she is useless. She’s potentially the strongest character I’ve played (I play Rath and Phoebe a bit as well) and she’s the one I’ve enjoyed the most, I get the best kill/death ratio with her while still offering occasional heals to myself and my teammates. She’s a flexible character, and no amount of nerfing so far has changed that.

I think the skill only adds on the 10% making it 110% not adding 110% because that would be broken. She is support and having an upgrade that massive would be terrible.

Which makes sense, but why does it say 110? They should have they right number in the description.

I think you misread Reynas Priority target. It says “…The target takes 116% incoming damage for 6 seconds.” Which means that it increases damage by 16%. You can also add an additional 16% from a helix upgrade.

It’s pretty ambiguous wording, to be honest. It’s pretty understandable if you think it means “takes 116% additionally” instead of the actual “The target’s incoming damage is set to 116% instead of usual 100%” meaning.

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Agreed, and that’s far from the only case of odd descriptions on character skills. Why not just say “the target takes an additional 16% damage for 6 seconds”?

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