Meanwhile on PS4 I can list other Miko mains/semi-mains such as @dantesolar, @blainebrossart1, @Ar_JaY, Miss_Sharingan, shoujoaisaka and @conorwillybums54 () for instance. Miko’s a fairly popular pick on the PS4. In terms of picking healers, Ambra should on the PS4 be the one who needs more of a “fun-factor” as she’s, to my experiece, the least played healer as of late.
I think that primarily comes down to a preference of gameplay. Miko’s arguably the character who distances himself away from combat the furthest in the sense that a healing Miko barely does any damage at all.
As you say;
So we can ask ourselves; why is that? I think the answer is largely her playstyle. She’s reliant on combat to be effective and can put out strong heals without continuously focusing teammates. She can do damage while maintaining solid heals and focus on combat 90% of the time.
A lot of top-tier players that at least I know of on PS4, if not actually most of them, mains/semi-mains primarily Attackers & Defenders, but also one support; Alani.
I don’t know how it is on PC (though I take it it’s similar), but on PS4 experienced teams will close to always ban Beatrix, Boldur, Galilea & Kelvin unless a target-ban occurs (which is still rare to my experience).
Miko’s already one of the best picks on some level for a lot of drafts, if not even most of them. Miko & Alani are, in my eyes, the only two reliable “combat-healers”, i.e healers who can reliably heal mid-combat.
For Ambra and Kid Ultra you typically have to tetreat into a sunspot/drone to heal (and if Kid Ultra didn’t get healing radius drones, then he’s nt going to heal a terribly lot).
Kleese can heal through combat with his healing chair, but the heal is merely complementary than anything else.
Reyna lacks healing until level 4, and even then she still lacks the continuous heals Miko & Alani can offer.
When Alani’s picked for the opposing team, then it’s not too uncommon for the other team to grab Miko as he can sustain a push unlike most other characters.
In Captain’s Draft, the Captains chooses the team comps, not the game mode itself. If no one wants to play Miko, then the Captain should respect that and pick someone else.
Again, going back to what I wrote earlier, it’s a matter if preference of gameplay. Miko’s not for everyone, and may be the most unique on some level to be the one character which seldom engage offensively in combat. That’s one of the reasons why I love him. Changing his current playstyle might deter some players away from him.
Personally, I love that he’s not combat oriented and “the one true healer” in the Battleborn cast, and I wish we had more of them.