I think the only time you may have serious problems with mikos healing is if he’s team is good on their own. Miko is honestly trash without good a good team. He can make a good team a beast but he doesn’t really do much with a team that was bad in the first place. I seen people say that he’s damage is alright (not that I would know I only heal) but if you were to restrict his healing her would probably need a large makeover that would render him kind of useless.

You got a team of 5, Miko healing is good 1v1 or 1v2 but if you have 3 odd damage dealers focus Montana in the open miko’s healing wont save him. Players need to remember that they are also a reason responsible for game-play but no one wants to hear its player-fault when we can easily yell at gbx to nerf things.

Just added this to my previous post, but the only thing that makes sense to me is that the situation the OP described occurred when Montana had mansformation and hailstorm up. If that’s the case, then it’s their own fault for blowing their ults in that situation and what they mistook for Miko’s heal being ridiculously strong has everything to do with Montana having massive damage reduction at his disposal.

And, this is great teamwork.

I agree and put a few ideas in a thread here

There are a lot of methods one could use but Miko as part of a dedicated team is simply too powerful and the advice “focus the healer” just doesn’t work because he is so fast, has self-heal, and has an auto-tracking heal beam that heals at a prodigious rate. If BB ever gets any kind of competitive or esports play I guarantee you Miko will be on every team, he’s just that good when part of a properly communicating team. He needs to be nerfed.

Well, this is just me, but the possibility of competitive e-sports is no reason to change a character, imo. Moreover, don’t they usually have a draft mode with banned at that level of competition?

I was replying to the poster who obviously mentioned the Ult…pardon me if i wasnt addressing everyone.

Only way I could imagine Montana surviving that is if his Ult is up with (reflecting damage Helix?) and DR from Hailstorm, no way Miko by himself is out healing 4 sources of DPS.

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Isn’t that the point? Healers are supposed to be powerful with a dedicated team. That’s teamwork at its finest! Would people rather him be a subpar healer and bring down his only good trait?

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I main Miko and can assure you that it does work. Especially AoEs, those are Miko’s worst nightmare. Throw Blight and/or Fire Grenade behind the tank and Miko’s completely screwed.

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You see what I think would work in favor of Miko (But it’s most likely too late for anything like this to ever happen) would be to look at his heals in a similar way Ambra’s heat build up works. The difference being when he is healing a target he has to build up some sort of “over time effect” that will start his heals off weak and progressively get stronger until they reach a cap, but if he were to be CCed out of the heal the over time would rapidly decrease and he would have to build a big portion of it up again meaning Miko is easier to take out of an equation but also makes the tanks job a lot more complex by adding in the need to defend their healer.

The problem isn’t that Miko heals too much, it’s that there aren’t enough healers. It does get a bit annoying facing Miko in so many matches. Alani will probably fill that role a bit more after her nerf which will be nice.

In all MOBAs the first focus is always taking out the healer. What this game really seems to lack is communication. The best way to get the healer is to have your tank initiate, and everyone have his back at the same time. The problem is nobody in this game uses their mics for some reason, so this coordination is not possible.

Try working together people! If you focus on their healer I guarantee it will go down. You may have a couple teammates die in a charge, but I guarantee if you charge in all at once they won’t know how to handle it.

The only time I see people using mics are when they have a buddy with them and they are talking or there is that one guy who rages at ever little thing that could go wrong and frankly I don’t blame people for not using mics because from what I have seen a lot of it is either biased or toxic.

What do you guys think healers are meant to do…? Why have different roles for a team game then complain when teams use the role. I don’t get it… The reason Miko would be on every team is he’s the only “dedicated” healer. Alani and Ambra “can” heal but its completely Mikos thing.

Of course he is… Anyone is good in a good communicating team. Alani+Orendi on a good team is lethal. Waterstun+Shadowpillar.

If they made a rank system the top teams will be coordinated groups who are serious about their teams and work out the best group, if having Miko as healer is the best choice they will chose it. I don’t understand this argument at all when its not a hack, or a cheat or even dirty playing. it’s 100% playing the game how it’s meant to be played.

Also, if a league came out and statically it said there was 5 heroes that made the “best” team by linking stats and abilities together, you can bet your butt that the top teams on the ladders would be using THAT team set up.

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Obviously our experiences could be different, but I never hear people talking. One match there was a funny southern guy I was talking to who was calling things out like enemy locations and strategy. He was awesome.

The only bad mic experience I had was a guy who cursed under his breath whenever he died, and that’s not exactly terrible.

I’d say 9/10 games nobody says a word.

I guess platforms may matter too seeing as I play on PC mostly people just tend to type in the chat and not bother with mics while the ones who I have seen with mics however are just annoying and jerks.

This is my problem with nerf politicking and I hope Gearbox are careful about whom they pay attention to. In 90~ per cent of cases, a thread going on about a character being OP will actually be due to a failure of tactics on the part of the players.

You just have to be as synergistic as Miko and hir tank. By which I mean you need to send in a fast moving heavy hitter to hassle Miko and separate hir from hir healing recipient, a tactic that really does work as Miko’s healing beam is short. Once separated, they can be easily dispatched, right?

This is a tactics issue. I don’t want to see Miko clumsily nerfed into the ground because of so much nerf politicking. I barely even play as Miko but this was obvious even to me. I really just dislike seeing this happen.

And by this I mean…

1.) A group is ‘min-maxing’ by means of proper teamwork and tactics;

2.) Those who aren’t so great at tactics take to the forums to complain, loudly;

3.) The character deemed OP is nerfed into the ground and becomes useless.

I’ve seen it time and time and time again. It really is worth verifying whether there’s a tactic to counter something before flailing and screeching for further heavy-handed nerfing. Just look what happened to poor old ISIC, he’s been thoroughly broken and he’s now difficult to enjoy thanks to nonsense like this.

I don’t play Miko but I don’t want to see Miko nerfed into the ground because people want to be lazy. That only goes to bad places, where anyone deemed too strong just gets slaughtered in the next balance patch and that leads to a game’s ruination.

I’ve often cited it, but I’ll mention again that that’s exactly what happened to Champions Online, which is now a ghost town.

Very rarely are characters actually ‘OP,’ and never as much as people would like to think. I’m of the opinion really that ‘OP’ is an urban myth, and balance is difficult enough. What you actually need to look at is whether what one character or a group of characters is doing can be countered. If it can, the point is moot.

Overpowered means there’s literally no way to counter them. That’s the definition of it.

And there are ways to counter Miko & Montana.

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Thank you…! I hate seeing this thing is OP before people stop to think about ways they can improve themselves first! It’s always met with negative response when you make the comment that the players need to get better because they don’t like hearing that, they don’t like knowing they are the problem when in their mind its the games fault they can’t play with tactics around things.

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it really depends on how competitive people want this game to be. i see a ton of people on here saying they hope this game goes esports, and how much they support such a concept, then they go into pubs using legendary gear. that is so contradictory. i use blues and greens–always have, always will.

if the player being supported is wearing the right legendary gear for healing received, and miko is using the right legendary gear for healing given, then no, you cannot out dps the heal with any one person, and in most cases, two of you would certainly be dead because although 2 or 3 of you could probably kill the miko or the player being supported, the time it takes to do so is more than doubled, and remember, the miko and player will be stunning you, slowing you, spraying you the whole time. if they sat there like pinatas, sure, it wouldnt be an issue. but they dont. and lets not forget one VERY important fact that some might overlook: if you have to focus 2,3,4 players on an area, then guess what? you are going to lose in any objective game mode. when you have to focus so many skills and manpower to take down 40 pct of the team, you are leaving a lot of things wide open

there are several easy fixes. miko’s healing has to have a cooldown. number two, and even more importantly, make pvp only allow epic gear at the very most, and even that is pushing it. the last thing that should ever be taking place is people winning or losing fights simply because their gear had a few percentage points better stats and better unique legendary perks.

Surrounded by skilled teammates, almost every character feels unbeatable, especially if your team is more of the average kind. I have experienced that many times (on the receiving end) and has nothing to do with character imbalance.

The miko and Montana combo is a perfect example of teamwork which is what this game is all about the problem is nobody communicates with their team to come up with a strategy to beat it…a team that communicates will beat a team that doesn’t 9 out of 10 times

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I think a better option would be making anti-healing mechanics more available among the Battleborn to make healers easier to counter. I don’t think they’re batshit broken, but a bit more options to counteract them save for “Dive healer and hope that works” would put it in the right place.