Miko nerf broke PvE

Well no, my point wasn’t about builds at all, I mean the nerfs for characters so they’re not overwhelming in PvP are often so dramatic that they’re hindering in PvE. I bring up Ambra b/c she’s one of my most played characters and her DPS was substantially downgraded, which can be felt in 5-man advanced when you need to solo kill tougher enemies. Solar wind is very weak to start off w/ unless you build for it.

I wonder how much this nerf affected Mikos AoE Heal. I liked to combo it with his healing Beam but I guess now that his self healing is nerfed I’ll need that self heal from the healing beam.

Solar Wind isn’t optimal for single target takedowns regardless, you should be using her secondary heat-consuming attack for that.

I wasn’t asking for advice, I was giving examples; her DPS is substantially diminished which is noticeable when trying to take down tougher enemies solo, and solar wind is substantially weaker until/unless you build into it.

The nerf hasnt even gone live yet.

EDIT: Nvm it seems to have im lvl 23 and all faction loot packs are unlocked so cant remember what lvls they were.

My issue isn’t that things are still “doable” in PvE, and if you’re not playing on more challenging modes you won’t notice anyway. The REAL problem, once again again again, is PvE nerfs because of PVP issues.

This is a serious problem in every game that dors PvP/PvE.

My issue isn’t that things are still “doable” in PvE, and if you’re not playing on more challenging modes you won’t notice anyway. The REAL problem, once again again again, is PvE nerfs because of PVP issues.

So you are saying you don’t have any issues, but just don’t like change in general?

The fun factor goes waay down with each of these. And then there’s the “but you can still do it” chorus that makes my ears bleed. I like change in the right direction. But PvE nerfs for PvP issues is no way to run a game.

His issue is that the PVE experience is being negatively impacted by changes that are being made based upon the PVP side of the game.

This just reminds me of destiny, where they changed certain weapons due to PVP complaints. This in turn ended up with them being less viable in PVE and so you moved onto a different weapon, this kinda sucked when it was something that matched your play style and you had invested time and effort into attaining it and levelling it up.

The problem with BB is, you don’t have weapons you have characters, so you are at risk of making a whole character impractical for PVE play.

Whilst gearbox totally have to listen to their PVP crowd, especially as they push towards competitive play, they also still have a responsibility to the more casual gamers that bought this game. It was sold as a PVE and PVP game, with over 2 dozen characters. IMO this means that all characters have to be playable on all missions whether in groups or solo, currently this is not the case, for example using a melee class is not particularly fun and in cases is bloody ridiculous if you want to solo the campaign. If they nerf more characters, which they will, it’s inevitable, then this problem will only get worse.

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This guy gets it! I don’t want a repeat of Destiny.

What’s probably more important is rebalancing of helixes in general. Some helixes are WAY better for PvE purposes (like the ability to heal sunspots), but hidden behind level unlocks so you’ve to grind through it. Though regarding Ambra, admittedly I’ve only played it after the nerf so I can’t comment on how food she is pre-nerf, but I honestly had little issues with her other than sunspots dying way too fast when used as an AoE.

(Personally, I think the ability to heal sunspots should be innate, but much weaker unless using the helix option)

I wouldn’t say it broke him in PvE, but it did make him a little weaker which is bad IMO. Miko was perfectly balance before the nerf, he is still well balanced now, but my point is it isn’t necessary to nerf him. The nerf should just be undone I think.

Personally I think PvP and PvE nerfs should be handled separately.

Maybe have needs only apply in PvP? As in, you could still play pre-nerf Milk in PvE, but not PvP?

Man if this broke PVE, how did people ever get through levels without Miko? Oh; right, using health pickups, health regen gear, and other stuff that Miko can certainly use as well…

I don’t like the entire mind-set of the ‘Nerf’ when it comes to PVE.

If the game was released today, with the characters as-is, I don’t think we’d be seeing anyone complain that beating PVE with either Ambra or Miko is impossible. But if the game was fun with these characters a week ago in PVE, the game should still be fun now, but for some reason balance changes like this seem to suck the fun out of it for some players, and I don’t know if that is something which is the Dev’s responsibility fix.
At the same time, this is a consumer-based business, so if a lot of people are not enjoying the game due to changes being made, it might be in GB’s best interest to keep their ear to the ground and accommodate things as best they can.

I do know that the Devs have said that they have the ability (and have implemented) buffs to certain characters when it comes to playing PVE solo. Because this mechanism has been built in…who is to say what GB has done or are planning to do with specific characters in regards to PVE…while they are making these balance changes. It’s possible that they already buffed Miko’s solo PVE play when they changed Biosynthesis…or perhaps they intend to, but have to do it in an actual patch rather than the micro-patch which they can do on the fly.

I will go on record to say that on Normal mode, the game should be easy for all characters, whether it be solo or a 5-man team. Any casual player should be able to pick any character or team, pick a mission, and just have a blast steam-rolling things.
To this point, I don’t think GB has done a good job. I’ve soloed all of the missions and it’s not bad for me. But I know it is a grind for a lot of people, and should probably be looked into.

Advanced could probably be made harder, and I know a lot of people are looking for an even harder mode, but normal should probably be made easier, especially for solo play.

Anyway, this goes back to the above-mentioned mechanic. They have a way to buff characters for solo play, so they should use this to help things, if needed, if they balance a character for PVP.

Perhaps, getting clarification from the Devs on exactly how it is that they can buff characters, and which characters (if not all of them) are buffed, could be good.
My understanding is that they could increase the damage output that a solo character can dish out, but it might not be limited to only that, and it might not be limited to solo play.
More transparency from GB in regards to the PVE buffing mechanic might go a long way to alleviate the concerns of the playerbase when changes are made to a character for PVP balance.

that will cause to have multi-set of gear;
and people may complain why they perform “better” in pve then pvp when they duo;

I think the small adjustement was necessary for miko in pvp;

has for pve; I dont know didnt play her yet

It’s just too much of a fun sucker to have to suffer through PvE nerfs due to PvP issues.

I agree, but I don’t think this is feasible, not now, they would have needed to build something like that in from early on.

I’ve been blessed to mainly play characters AFTER they get nerfed, so it isn’t harming my experience too much. Ive got a medic gear set waiting for Miko when I eventually choose it.