So, I’ve played the game first on PS4 and then on on Xbox, and I love it, particularly Miko (and S n’ A but that’s beyond the point).
Biosynthesis:
Great move, by far the most useful. IT makes him playable as an offensive character as well as making him an amazing healer. For those that don’t know, it heals Miko and makes his healing beam stronger, as well as other things like heal himself with helix augments.
Spore Bomb (think that’s the right name):
Basically, this helps your teammates kill things quite a bit. It deals damage and slows enemies, what else could you want? The Helix upgrades can make it even deadlier, and makes it possible for Miko to dominate characters like Thorn who are weak but fast enough to dodge most of Miko’s kunai.
Kunai:
They deal a decent amount of damage, the reload is pretty fast and they have a high fire rate. They aren’t the most accurate things and they have kind of low velocity but for medium range fights with most battleborn, it’s an adequate weapon. Thorn and Orendi are pretty good at dodging them though (and other characters of that speed. However, they have poison which makes up for any missed hits if you ask me, and with the helix, you can even add lifesteal to the poison.
Healing Beam Thing:
It heals pretty good, not much more to add
Ultimate- Fungus Among Us:
This ultimate is Miko’s shortcoming. While not completely useless, it has few applications. It’s healing ability is not good enough to use it over biosynthesis, so it’s only useful with bio is on cooldown or when you have more than 1-2 people to heal. It’s radius is so small that it clusters teammates right up against each other if they even notice it’s on the field. The mushroom’s health is too small as well, and ends up dying in a matter of 5 seconds or less anyways.
Suggestions for ultimate changes:
Add base dmg to enemies so it is useful for both dmg based Miko and heal based Miko.
Make the AoE bigger.
Increase it’s health.
Increase the healing effect
Best option: make it timed rather than health based,
I would enjoy base dmg on this as well (helix ability would add extra dmg to it)
Basically, all in all, Miko is a great character, but his ultimate is lacking in usefulness, if only people stood completely still in small circles that small and enemies didn’t have AoE’s that deal damage. I doubt his ultimate will change at all, but I would really hope it did before release.