I agree. I want to stress that I think miko is strong both before and after the nerf, but I still feel the nerf is unnecessary.
It is by no means uncommon for healers to be able to top themselves off or recover if they survive a beating, granted this is over a span of time. It’s like how the TF2 medic has some HP regen, and when played conservatively, this will eventually allow him to get his health back to full over the span of a minute. With Miko this manifests itself as biosythesis. Biosythesis heals quickly, but is on a cooldown, meaning if miko is at 10% he will have to use it multiple times to get his HP back to full.
Basically, TF2 medic’s health regen is fairly steady rate to get him back to full. Miko’s self heal goes through peaks and valleys, where it is fast, and then slow, then fast, etc. Both are balanced IMO, with the upside of miko’s being he can pop his burst heal to survive in combat a little more, but of course it is a skill, like any other it is supposed to make you more effective and offer something.
I’m making it seem like the biosythesis nerf changed miko alot, it really didn’t. But It’s like if the medic in TF2 got his hp regen nerfed, would it make him bad? of course not. But it would still be unnecessary.
My worry is that if support characters get nerfed to being unpopular then you will run into the issue where alot of people won’t want to play them, except for people like myself who just generally enjoy the role.