About survivability. His size and speed make up for that. I find it so hard to kill miko because he’s so small, just as VOLUM3 said. The only time I can efficiently take his health down is if I have him cornered or stunned. He also has survivability other than his heal; his spores. You do not always have to use them offensively, pick and choose when you should use it. He also has good health regen (like all of the other Eldrid characters who have no shield).
I can still manage rath’s, but I’m just saying miko is killable if you aren’t taking 2 vs 1s. It comes down to the fact that miko was balanced before he was nerfed, so why nerf him at all.
Their are repercussions for healing all game, because time spent healing is time that could be spent dealing damage.
Ok now I understand. You want him to get kills in a 1v1, efficiently heal one strong character, and help do dmg in team fights? For one that is definitely called OP, and he fit the bill before the patch and still does sort of. They need to change his secondary heal.
He definitely can still win in a 1v1 against certain characters (marquis, Oscar mike, whiskey foxtrot, orendi). You have to use him correctly. Furthermore, he can definitely still harass from afar, as well as help in a strong push.
What? That’s not what I’m saying. I’m saying that if you are fighting a miko and the person he is healing, you are taking a 2 vs. 1 and it is expected that you would lose that engagement. His secondary heal ability is fine and miko isn’t OP at all.
That’s just not true. Reyna is a support but no one is complaining she’s broken. That’s because her power is balanced. She gives an overshield but you can break through an overshield. So she helps but if you play careful and smart you can deal with the buff she’s giving other characters. If she marks you, you can be sure to be extra cautious until it runs out.
With Miko, you can just wade right into the middle of an enemy team and go to town, no consequences, no danger. Both Miko and his target were healing way too fast. You can’t do that with Reyna.
Prior to the nerf no one really complained about miko being OP. I found that jumping in the middle of the enemy team to heal an ally gets you killed most of the time. Mikos power is balanced.
I think Miko was too fast when taking damage. They fixed that. And maybe the Kunais were too strong but most Miko’s barely use them anyways to I think that’s pretty good too… But I do think that he did not NEED a nerf.
Now I am going to add that I’ve played loads of Miko, even a few games after the nerf and… Well, I feel no difference. XD
I think people must stop complaining about "Oh no, Miko is so hard to hit he is so small poor me."
I mean, if you hit Miko, you ARE hitting their crit spot. The size of the crit spot totally makes up for that.
Anyways, I agree that Miko did not deserve a nerf to self heal but… It’s not that bad, and you can easily work around it. I mean, you could never jump into a huge battle and survive anyways. Now you just have to play a little bit more cautiously.
I agree. I want to stress that I think miko is strong both before and after the nerf, but I still feel the nerf is unnecessary.
It is by no means uncommon for healers to be able to top themselves off or recover if they survive a beating, granted this is over a span of time. It’s like how the TF2 medic has some HP regen, and when played conservatively, this will eventually allow him to get his health back to full over the span of a minute. With Miko this manifests itself as biosythesis. Biosythesis heals quickly, but is on a cooldown, meaning if miko is at 10% he will have to use it multiple times to get his HP back to full.
Basically, TF2 medic’s health regen is fairly steady rate to get him back to full. Miko’s self heal goes through peaks and valleys, where it is fast, and then slow, then fast, etc. Both are balanced IMO, with the upside of miko’s being he can pop his burst heal to survive in combat a little more, but of course it is a skill, like any other it is supposed to make you more effective and offer something.
I’m making it seem like the biosythesis nerf changed miko alot, it really didn’t. But It’s like if the medic in TF2 got his hp regen nerfed, would it make him bad? of course not. But it would still be unnecessary.
My worry is that if support characters get nerfed to being unpopular then you will run into the issue where alot of people won’t want to play them, except for people like myself who just generally enjoy the role.
I love Miko and use him as a secondary and to be honest he needed that nerf. With the right gear he was a massive tank, he was sponge for damage and thats not what he is meant to do. You can sort of go back to that state with the right gear. The nerf was necessary I just think people like you delve too much into a character are to bias to notice that and can’t be objective. He’s a support not a tank and his survivability is still amazing.
He isn’t meant to go 1v1 he supposed to support a character, in the end, Miko should be getting a lot of assist kills. Your argument regarding him not having a shield is not valid either because he has a self regen passive already that is really good, just like Thorn.
The only way he can take tons of hits is if he takes “heal thyself” helix at level 2. Aside from that, biosynthesis only healed Miko 50 health per second, which is quick, but characters can out damage that rate, and it is a skill to help her survive, it should do just that. I don’t think I’m to baised, I’ve just had different results than everyone else, I have never been able to take the absurd amount of hits that everyone else seems to claim.
If he needed a tone down in survival, why not nerf level 2 heal thyself helix choice and revert the nerf to biosythesis? It lets him survive way better than biosythesis ever did. Nerfing biosynthesis at the base level just makes his group heal choice at level 2 weaker.
Mikko still can, you are just not adjusting. [quote=“mkunzik, post:21, topic:1440562”]
Nerfing biosynthesis at the base level just makes his group heal choice at level 2 weaker.
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No it doesn’t, as I have mentioned, with the right gear bio is amazing and since it stacks with his heal beam it is far from useless.
I see no reason for a reverse the movement nerf this . I will agree on the healing though, it feels way tuned down until you get to Probiotics (assuming you take that at all). 10% refund anyone? That way we can build into that nice regen instead of whomping start to finish?
Yes, Miko can still survive, but this nerf is only justifieable on the premise that miko was surviving to well before the nerf, which wasn’t the case, as I pointed out, it was only 50 health per second.
Yes, level 2 helix “regenerative aura” is weaker now, before teammates nearby teammates would gain a total of 250 hp over 5 seconds. Now they get a little over 190. This makes that helix choice weaker than before.
Miko healing on other players is too much. Yesterday one of my friends healed me for 9000 in a pvp match. He needs a heat bar for his healing beam. If they did that. He would be fine.
They just nerfed him. If he wasn’t fine before (I think he was) then he is definitely fine and balanced now.
Which apparently was too much. No matter what you say they are not going to “un nerf” that, he is doing just fine with.[quote=“mkunzik, post:24, topic:1440562”]
This makes that helix choice weaker than before.
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Then go with the other option? [quote=“mkunzik, post:24, topic:1440562”]
Yes, Miko can still survive,
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Case closed. Why are you complaining again?
Why did miko get nerfed? Well her self healing was to much. You say is she no shield but you forget she has health regen like every other eldrid.
She is easy to kill if forcused down but isnt everyone?
She was fastest with her 30 movement speed when taking damage.
With her 2 cooldown helixs her self heal her be up 80 percent of the type.
She wasnt op in the sence she could take on the whole team but she was uncatchable much like (ambra before her nerf) and was back again after a few seconds because her self healing.
Because he was perfectly balanced before the change.
Haven’t read through other posts but just wanted to say that some mikos are UNKILLABLE still.
Had a miko on the other team with full heal power/healing relieved gear sticking on top of a Montana with a health received item and they could not be stopped.
Miko would heal Montana faster than two people could dps him and miko would heal itself faster than you could damage them. Not to mention Montana would just be unloading onto you while you were attacking miko. Also, if he’s running fire bullets that hurt himself at max overheat (which I’m assuming this one was) he has insane dps and with milo will have practically unlimited health.
If you asked anyone talking about a competitive aspect of this game, picks and bans, and you asked them who they would ban, there are two answers: Galilea and Miko.
Miko is not complained about as much because she’s not the one getting kills, but virtually any team without Miko was at a disadvantage, and if you start talking about a picks and bans phase where one team cannot get a Miko, and she’s instantly going to stand out as a big problem.