The only way he can take tons of hits is if he takes “heal thyself” helix at level 2. Aside from that, biosynthesis only healed Miko 50 health per second, which is quick, but characters can out damage that rate, and it is a skill to help her survive, it should do just that. I don’t think I’m to baised, I’ve just had different results than everyone else, I have never been able to take the absurd amount of hits that everyone else seems to claim.
If he needed a tone down in survival, why not nerf level 2 heal thyself helix choice and revert the nerf to biosythesis? It lets him survive way better than biosythesis ever did. Nerfing biosynthesis at the base level just makes his group heal choice at level 2 weaker.
Mikko still can, you are just not adjusting. [quote=“mkunzik, post:21, topic:1440562”]
Nerfing biosynthesis at the base level just makes his group heal choice at level 2 weaker.
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No it doesn’t, as I have mentioned, with the right gear bio is amazing and since it stacks with his heal beam it is far from useless.
I see no reason for a reverse the movement nerf this . I will agree on the healing though, it feels way tuned down until you get to Probiotics (assuming you take that at all). 10% refund anyone? That way we can build into that nice regen instead of whomping start to finish?
Yes, Miko can still survive, but this nerf is only justifieable on the premise that miko was surviving to well before the nerf, which wasn’t the case, as I pointed out, it was only 50 health per second.
Yes, level 2 helix “regenerative aura” is weaker now, before teammates nearby teammates would gain a total of 250 hp over 5 seconds. Now they get a little over 190. This makes that helix choice weaker than before.
Miko healing on other players is too much. Yesterday one of my friends healed me for 9000 in a pvp match. He needs a heat bar for his healing beam. If they did that. He would be fine.
Which apparently was too much. No matter what you say they are not going to “un nerf” that, he is doing just fine with.[quote=“mkunzik, post:24, topic:1440562”]
This makes that helix choice weaker than before.
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Then go with the other option? [quote=“mkunzik, post:24, topic:1440562”]
Yes, Miko can still survive,
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Case closed. Why are you complaining again?
Why did miko get nerfed? Well her self healing was to much. You say is she no shield but you forget she has health regen like every other eldrid.
She is easy to kill if forcused down but isnt everyone?
She was fastest with her 30 movement speed when taking damage.
With her 2 cooldown helixs her self heal her be up 80 percent of the type.
She wasnt op in the sence she could take on the whole team but she was uncatchable much like (ambra before her nerf) and was back again after a few seconds because her self healing.
Haven’t read through other posts but just wanted to say that some mikos are UNKILLABLE still.
Had a miko on the other team with full heal power/healing relieved gear sticking on top of a Montana with a health received item and they could not be stopped.
Miko would heal Montana faster than two people could dps him and miko would heal itself faster than you could damage them. Not to mention Montana would just be unloading onto you while you were attacking miko. Also, if he’s running fire bullets that hurt himself at max overheat (which I’m assuming this one was) he has insane dps and with milo will have practically unlimited health.
If you asked anyone talking about a competitive aspect of this game, picks and bans, and you asked them who they would ban, there are two answers: Galilea and Miko.
Miko is not complained about as much because she’s not the one getting kills, but virtually any team without Miko was at a disadvantage, and if you start talking about a picks and bans phase where one team cannot get a Miko, and she’s instantly going to stand out as a big problem.
Your right. The thing is though, has this nerf really changed that? I think you would need to change the way miko heals at a fundamental level for him to not be the best in terms of healer options.
So, you agree that he’s the best at what he does, but saying that he isn’t overpowered? (pssst, being better than everyone else in his role = OP)
The nerf hasn’t completely changed that, but it’s certainly helped, I’ve seen a lot more Mikos have to turn tail and run when you focus them, instead of being able to just juke and hop like they used to. He still out-heals, but he isn’t impossible to separate from his teammate that you’re trying to fight. I see a lot more Mikos hang back and re-heal after engagements, rather than just dancing in the middle of combat.
IDK, I guess I’m looking at it coming from TF2, where the medic is the best and has no replacement and is considered a requirement to win, but people just accept this.
I am a little concerned about, “circle nerfing” like how ambra is a healer that gets nerfed, and then miko is the next best and replaces ambra, and then gets nerfed.
Their are other examples of characters who I think are the best in their role but aren’t really OP. Oscar mike is really good. I don’t think anyone can hold a candle to marquis when it comes to ranged damage. I think some of the other characters should be brought up to be competitive options.
Ambra didn’t get nerfed because of her heals, she got nerfed because she was better at damage than healing, Miko got nerfed because he’s too hard to kill while doing his job.
The healers weren’t fitting into the role that the devs wanted them to, so they adjusted them.
Coming from a MOBA background, this is how changes are made, a character isn’t balanced if you “Have” to have them on your team to win, since in a competitive setting, you’re only going to be able to have one of each character on any given team, so each character in that role has to be able to perform just as well.
Having to have a character works in TF2, it works in Overwatch, but it doesn’t work in a MOBA.
I don’t agree that he was to hard to kill while doing his job, however I do think their is a disparity in the power of healers. This seems to be by a design choice though. Miko has obvious advantages of not healing using an ability on a cooldown, fairly quick healing made even quicker through the use of skills, and being able to heal indefinately. I guess what I’m saying is that if miko wasn’t intended to be the best healer, why are all of these blatant advantages given to him over the others? My favorite character is reyna, but I have to admit she can’t heal as well as miko, nor is she designed to. The other supports are designed to support in different ways. Ambras ability to heal the team is really lacking, sunspots fizzle out very quickly, she is okay with proper helix choices but I don’t think she is a very good benchmark for where healers should be.