I would love to see Miko having a reloading time for his/her/it heal beam.
But don’t get me wrong I don’t want to nerf the character, I’m just trying to bring more versatility to the table.
Somewhat the opposite of Reyna’s charge secondary attack. A Ki bar that fills up while he is beaming and that cools down while he is not. I can’t give exacty numbers for this, but I believe such a change will give Miko’s more room to attack and do other Miko’s stuff without having his allies crying out for heals non stop.
Sure, that would require a new look at the character health, damage, healing output, etc, but at the long term it would be a good change because lets face it: despite being quite strong, Miko is boring and straightfoward.
Also, a Ki bar would give more options to toy around with his helix choices and loadouts.
What is your thoughs, my dear baddasses?