Sadly, I may have been somewhat involved in another post regarding this topic that was locked and I apologise for that.
The only change that I would like to see on Galilea is her level 3 R skill. I think her stun is a good addition, few characters have access to a guaranteed stun so early and Galilea has a few unique qualities that I think make her, well unique. But the skill I mentioned is almost always taken (and for good reason) making level 3 an easy choice and the opposite skill almost redundant. This gives Galilea a huge advantage when entering a fight, sure shield penetration could quickly neutralise her but if you’re a melee character she’ll do a LOT of damage before you take down her shield and get her below full health and by then the battle is already in her favour. The fact that she can damage you from a distance as you approach or snipe you as you flee doesn’t help matters either, that one skill is a game changer in my experience.
I certainly don’t think that she is “OP”, I main Deande and can easily outsmart a lead Galilea but once she gets to level 3 it’s hard to stop her sweeping minions and picking up soft kills that allow her to quickly outlevel the rest of the lobby. That one skill changes her from defender to aggressor, without it she’d be more the territorial brawler that she is stated to be and less the lead slayer that she is used as.
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