Mini-Battleplan: Kid Ultra and PS4 Queue Adjustments

If you get hit by multiple then I would assume so. But by making it so that they spread more and so that the bank shot is less effective, the chances of getting hit by multiple snares from one use of the skill will be much lower (depending on how much they increased the spread).

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I’m happy about this queue change.

No more switching ad nauseam between queues searching for the quickest match.

This is a good change, especially for the midweek warriors.

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Uhhh. That’s not cool…

But necessary.

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Necessary…but not cool.

The only thing I am concerned about is not having all 4 game modes represented

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So while we’re making queue changes can I get Face Off and Meltdown separated on Xbox considering the queues times were just fine before the changes? I’m still looking for an explanation for why we could have three queues for Bird Hunt but not for letting people play the modes they actually enjoy. If the answer is that the player count is higher on the weekends (I still maintain I never had any issues finding a Face Off match during the week though), then how about instead of gimmick modes just split the queues back for the weekend at least so people can actually queue up for what they want to play? Right now I feel like I’ve been chased away from PvP. If every time I queue up I’m risking being stuck in a mode I don’t enjoy, it’s led me deciding I’m better off just not queuing up at all. I’d like to be able to enjoy this game again but can’t do it in the current state of the queues.

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A concern, which I guess I’ll detail here.

The devs have made promises to introduce these two forthcoming features:

  • A ā€œdraftingā€ system to foster a competitive community
  • A 3v3 PVP mode

Both of these additions would necessitate new queues. A 3v3 mode is going to require its own matchmaking, making it impossible to roll it into Quick Match. A drafting system implies a separate competitive queue (as I don’t believe the general playerbase would be happy with characters being banned, etc.)

In reality, we’ve needed to consolidate queues in order to keep the game running. First PC went to the single queue; now PS4 has followed suit. Even if we manage to retain the playerbase from today until the introduction of the above features, there’s every chance that the environment already can’t accommodate them.

My feeling is that the drafting system will become a private match only feature: no competitive multiplayer queue (or at least one not inhabited by tumbleweeds.) I darkly suspect that the competitive scene is done-and-dusted anyway. I don’t want to damn the game with negativity, and I express my doomsaying with love, but that’s how I see it.

The 3v3 mode is what I’m really worried about. I’m very hopeful for this one, as slashing the number of players required from 10 to 6 has all kinds of positive effects for someone on the underside of the world: quicker matches, greater ease in forming private matches (you only need five friends, not nine), and better latency (queue with three Australians, see a decent chance of green bar.) I’d certainly take watered-down, scaled-down Battleborn over no Battleborn at all.

But if 3v3 splits the queues again, that’s going to cause issues. I wish (and I know it can’t happen) that we could share in the dev team’s feelings about how this will work out.

One option, which I’ve heard spoken of in rumors, is that bots will be introduced into the PVP environment. That would be the death knell for the game as a competitive activity, but again, if that’s what life support looks like, I’ll take it. I think the most realistic option would be to very finely tune a handful of simpler characters, rather than attempt to make functioning bot versions of the entire cast…

At some point soon, though, I feel like Battleborn is going to need a ā€œstate of unionā€-style address. A cloud has fallen upon even the most loyal and hopeful, and the thread on Take Two’s statements adds real weight to the fear the worst could happen (and the devs themselves seem less than cheerful about it.)

If nothing else, when the worst is imminent, let us know so that I can visit Mellka one last time… and tell her, through barely-restrained tears, ā€œGo home, Mell, you’re drunk.ā€ (Followed, in a whisper, with ā€œI love youā€)

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if they did introduce bot fills in regular queue, itd give more reason for folks who dont like bots to visit a comp queue.
but i dont see why drafting cant be implemented with the qm queue we have now. it doesnt have to have bans.

So 3 random modes or is capture going bye-bye for now?

I still think que times would be a lot better if they found 10 then split it up instead of 5, then 5.

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Also, I have played with only one KU who plays as a team support. Most KUs I see only heal themselves.

I do agree, although it would be hard if they found 5 groups of 2 people. The problem is they didn’t program MM like that so it would be a major overhaul. I think if they were to invest in fixing it, they should make it go cross platform, but I can’t see GBX and 2k investing much more in this game.

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sniff sniff… and so it begins on PS4…

Are the Quick Match only in the weekdays or all the time?

Really?! I would take those guys over the ones I’m fighting. Most KUs that I fight go for the stationary drones with a support camp team comp. I’ll take the selfish ones over the campers.

I take the stationary and don’t play with stationary teams

Never said you had to have a support camp to do that, just said that that’s what I run into with most KUs.

Ik, sorry distracted, I see how that seemed like an argument but was just adding a voice to the discussion :yum:

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I would personally go for the stationary healing as well if I played him. It seems like the only way to actually play him as a support. Unless I wanted to go for the damage amp build. Then I probably wouldn’t go for stationary healing.

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Just played my first game with him and he still shreds minions so that’s fun. The stun feels way more fair now.

As for the stationary drone…don’t waste your helix choice here. You can still through your drones in the same place but the characters that need it can now pick it up and run with it. His stationary drones aren’t nearly as powerful as ambras sunspots.

probably right about now. His healing has always sucked much butt. his stun being nerfed is fine, but come on, give my supports their healing already! weakest healer (at healing, go figure) in the game by far, no contest