Mini map scaling

A thing I’ve been thinking about since starting BL3.

The min map works a little bit differently than in 1 & 2, and I don’t know whether to blame the mini map scale or the spawn rules changing.

In the first two, all (or nearly all depending on how you moved) currently hostile enemies were in your minimap. If there were no red dots you were (usually) safe from any attacks.
Obviously in BL3 that’s not the case. Your mini map can be clear, but there can be hordes in the area peppering you with bullets.
The mini map can no longer be an indicator of area clear.
Not sure how I feel about this, but wanted to get it out of my head and into the discussion sphere.