First of all I just wanna start out by saying to any strategic player minions are very important, atleast in Incursion and Meltdown I (I havent played capture yet), because they can quickly destroy sentry shields and assist in damage, and in meltdown its obvious why they’re important to both kill and escort.
And anyone that knows what they’re doing understands that in BB.
But they don’t feel important outside of you telling yourself you’re saving your teams ass by destroying 80 minions while everyone else is hovering around 10-20.
Now the reason I say they “feel/seem” worthless is because while the minion stat goes up you’ll still have a terrible “Score”, and I know it’s a stupid thing to complain about, but I think the lack of incentive score wise makes newer players not view minions killing to be as important as it is.
I can’t tell you how many teams i’ve gone up against that kill my teams players way more but seem to ignore our minions so we beat them just because they ignored minions.
I mean look at this O3o…
The score for killing a player should obviously be way higher, but killing minions seems to not even matter score wise, and when the games point system seems to discourage what is the most important aspect of these game modes It makes sense some people seem to be only interested in pvp and not support or dealing with minions.
So to sum it up, can we get some incentive to play a support role?
It feels weird when I’m speeding around buying things and demolishing the other teams minions I’m having the worst score o3o
And like I said that kinda discourages that kind of play style by punishing them for not focusing on killing only enemy players.
And don’t get me wrong I’m big on pvp, but It feels lackluster when I’m in a match where playing support seems important (either because no one else is or we need it to push)
My pvp example lol:
(^From a game where I went primarily pvp)
I know this is kind of trivial, but I’d like the scoring system to better reflect more play styles