The only issue about buildables that I think should be addressed, is the EXP given for building anything. Buildables should all have the same value in terms of EXP per cost.

Currently Stinger / Thumper / Supply / Accelerator give 8 EXP per 100 shards (24 EXP at 300 shards). The EXP given (including that of the Shock Turret) at lvl 1 is then multiplied x 2 when lvl 2 of a buildable is purchased and multiplied x 3 when level 3 is purchased. The only difference is that the Shock Turret gives 19 EXP per 100 shard cost as its base (as opposed to 8).

Currently EXP given for buying buildables look like this:

Shock Turret (300 / 400 / 500 shards): 57 / 114 / 171 EXP

Stinger / Thumper (300 / 400 / 500 shards): 24 / 48 / 72 EXP

Supply / Accelerator (200 / 300 / 400 cost shards): 16 / 32 / 48 EXP

Super Minion (600 shards): 50 EXP

I think that all of the buildables should get a standardized base EXP of 19 EXP per every 100 shards of a buildables’ lvl 1 cost.

If implemented it would look like this:

Shock / Stinger / Thumper (300 / 400 / 500 shards): 57 / 114 / 171 EXP

Supply / Accelerator (200 / 300 / 400 shards): 38 / 76 / 114 EXP

Super Minion (600 shards): 114 EXP

If implemented, then players wouldn’t be forced to choose between saving shards for a shock turret only (since it gives the most EXP) and could build what they need to actually build (for example allowing players to better defend when control of the middle is lost on Overgrowth). I think this would be a very good thing for Incursion. I don’t see any reason as to why there is a big difference in EXP given, and I do hope that this gets changed.