I am getting close to opening up a Mission Map I have been steadily working on for the past 3 months. I have added some unique RTS objectives to the mission as well as a few in game cut scenes.
I plan to switch the Workshop Project on Steam from Private to Friend for some testing before I open to the world. Testing of coding errors; and testing play-ability from different skill levels.
If any of the MODDERS would like to take a stab at it, send me a Steam friend request.
Specific to MODDERS, the following below are a few items I have not been able to solve along the way that I think would be sweet for Mission Maps. If you have any solutions or ideas for any of these issues, please let me know so I can try to integrate them into the Mission map for better player experiences.
SOLVED 1) LUA way of toggling tactical overlay so the player can experience in game cut scenes without overlays and then set the player back to their preferred overlay choice when a scene is done.
Play WEBM scenes for custom maps.
Display graphics in the ATI for scenes.
Query the amount of time the player is in pause.
- B8factor and @Gameg1rl
P.S. Check this video below of some clips. We have added several in game scenes, new objective types, and some custom AI code for warp gates, cloak, and patrols.