That has become the near constant experience at the end of campaign missions. Battling your way through the levels, confronting and conquering the boss, only to be rewarded with a pile of common items and maybe a rare+.
Now, I could join the chorus of players complaining about boss drops and loot quality in advanced missions, or how the difference between loot in normal vs advanced is negligible at best. However that isn’t the purpose of my post.
This is about the overall experience of completing mission after mission only to be constantly rewarded with disappointment. Because of that, I began thinking about ways to improve the victory experience of completing a mission. Than it dawned on me, there weren’t any actual mission rewards. Just the garbage drops we acquire throughout the level. So, I thought about what would be reasonable rewards for mission completions.
My conclusion was loot packs relative to faction and difficulty. For example, after completing Algorithm on normal you could be rewarded with an LLC pack. Normal hardcore could give an LLC pack & a chance for an uncommon or greater pack. Advanced could be an LLC command pack with hardcore giving an LLC command & a chance for a rare or greater pack. Bonus packs having reduced chances for higher qualitys.
Obviously this is just a suggestion, but I personally think it’s a good baseline to consider for mission rewards. Sure, there’s still a chance you walk away with nothing useful, but at the very least it gives you something to look forward to even if you get screwed during the mission. Which would improve the overall experience in my opinion.
Just something to consider while your thinking about ways to improve the Battleborn experience.
(This post is just my personal opinion and is not intended to be construed as speaking for the community as a whole)