In that case, my next troubleshooting step would be to extract fresh copies of the stock campaign files and see if there are any changes to them you need to copy.
Yep. Or use the new button add by Gearbox ⦠^^
Struggling with this one⦠I was previously using my own campaign called āAsencionā (a hang over from HW2 days when a new campaign had to be called āAscensionā, with the following command line:
āC:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\Bin\Release\HomeworldRM.exeā -overrideBigFile -dlccampaign HW2Campaign.big -campaign Ascension -moviepath DataHW2Campaign -mod compatibility.big
However this no longer works. It now loads a āHomeworld 2ā menu screen with the āextra missionsā option but no campaign!
Any ideas what I am doing wrong?
I also had a look in the new āHW1Campaign.bigā expecting to find some new formatting for the extra missions, but it all seems the same - one campaign, one list of missions. No clue as to what makes Raider Retreat show up as an extraā¦
My campaign just worked. I would try renaming the campaign to something else, as campaigns named Ascension were always treated differently.
You need to rename your .campaign, and add this to .campaign :
Something like this >
-- localized display name for the UI
displayName = "Campaign XXX"
-- 2 = Extra
contentType = 2
contentName = "Campaign_XXX"
contentOrdered = 0
contentChooseText = "Campaign XXX"
contentThumbName = "Name of ARC" -- If you have more one mission in the Campaign files
contentThumbDesc = "Description of ARC" -- IF you have more one mission in the Campaign files
contentSort = 0.4 -- Default is 1.0, so 0.4 will appear _before_ others.
Mission = { } -- create a mission structure
-- Mission 1
Mission[1] = {
postload = function () end,
directory = "MyMission",
level = "MyMission.level",
postlevel = function () postLevelComplete() end,
displayName = "",
}
You acces your mission in the new button created by Gearbox.
Thanks, that worked 
Iāve been writing a campaign editor over the past few months. I got it to the point of being able to automatically deploy a campaign to HWRM and then run HWRM with a command line that loads it. Made it really easy to test things. The command line that worked was:
-moddatapath MyModDir -overridebigfile -dlccampaign HW2Campaign.big -campaign mymodcampid
This worked with just the addition of a custom defprofile.playercfg.lua. With the new release, this doesnāt work anymore. Can you briefly describe the new scheme to make it work again?
Thanks!
V
Oh i see what i did. Spelling - its a good thing. Nevermindā¦
Major update here guysā¦
I havenāt been around much because the work underway now requires absolute focus (so I wasnāt signed in at work for the forums) - but I am now, though Iāll be AWOL most of the time - this forum can be a huge distraction 
For those that didnāt see it - the update is in the main post 
Well, I think the STC team might die of happiness. 
Oh this is nice. This is very nice. 
dies of happiness 
AI updates too! This is too good! When you guys are silent I am learning that this is not cause for panic, just cause for mounting excitement 
Can the Game rule define/load a list of ship names and then the ships with the tags can use the random function to pull from that list by class to get custom names? (naming capital ships) specifically can the game rule provide a sync safe random number sequence to assign ids to ship attributes (currently it looks like ship scripts are type and unit specific)
can the game rules define what subsystems ships can build/spawn at construction? (Iām thinking of a armament limiter system where you could change out turrets and weapons based on the game rule)
are the AI changes limited to the build/attack timers or is there more control over ship behavior (IE strike group behavior) I was able to create ship level scripts that would use the sobgroup enable/ disable functions or scale, but not to get the AI to use it (for example when the AI determines it is losing a battle can it try to flee with a āall power to enginesā mode or hyperspace, or have a defensive mode that reduces movement rate but increases firepower)
is there any more direct access to ships in the AI without resorting to sobgroup manipulation. (would like to have have AI create ābasesā and generate defense forces for those bases with some basic logic on how to behave.)
I would assume each .ship file would have multiple tags listed at the top to participate in multiple game rules? or is this somewhere else.
Iām almost ready for this patch! I only have the Gorn ships to split out from our AUX race (it will remain as our ārace of the weekā bucket). 
I look forward to tearing apart the new file structure and getting into the next stage of getting the mod ready for Remastered! Any word on if the RODOH fixes are being rolled into the same update? About 1/3 of our ships werenāt being de-HODed and Iām keen to see if there will still be any stragglers or fringe cases
I was poking through your mod and noticed that the model for the Fed_Constitution was decent, but not comparable to some of the other models you are using⦠is there any way you could use Wicked Zombieās stuff?
would your team be able/willing to re-work a number of the Klingon models that have the Klingon emblem ābaked inā to the texture so we can have different badges?
it would be tricky to do, but have you considered implementing the āphaser stripā but having a āturretā w a zero elevation gun so you essentially have a firing disk w a
specified range of motion where the turret would be internal to the hull, the disk edge would lie along the arc of the phaser strip and the rotational range would be to either end of that strip?
Eh - can you take this sort of thing elsewhere? Iād rather not have this thread devolve into something else - there will be ongoing updates about new interfaces/APIsā¦
sure, my apologies.
Shoot me a PM if you want to discuss this sort of thing, or start another thread like BitVenom observed, happy to talk 
Update incoming!
I hope you mean the actual patch and not an update to the top post. I cannae take much more 'o dis!
Both?