Dom inspired me to again perform a round-up of the odd bits and pieces of irons we have in the fire. The frigate is on hold for the moment, but is really not far from the texture-mapping phase, so don't worry too much. I've been working on another model in the meantime; it may not be a popular one, but it's one I'm oddly determined to makes something of...
The rough original sketch I can't take credit for. And here's the rough current model:
And the team has already generated scores of overpaints to help me advance the ship further.
Probably not going with the 'eye' there, but the folding engines and the ventral bridge are definitely going to happen.
This one's also especially helpful. I really hope I can get those turrets just right, because they are gorgeous.
Our Tobari, I don't believe, are a very well understood or oft-thought-about element of the mod, and probably deservedly so, because they aren't terrifically important on the galactic scene these days. Their Empire fizzled out ages ago and they are pretty sad shambles of their former selves, still very arrogant in their faded glory, claiming most of the galaxy still belongs to them, though the territories they actually control are rather small and strewn about. At their peak their technology was considerably more impressive than the modern standard, but much of their old engineering prowess is forgotten, and knowledge and resources unevenly distributed across their fractured holdings. It's not hard to imagine that truly nightmarish fleets maintained since the days of their galactic dominance are still out there somewhere, but Tobari have come across as generally impotent for so long that it is not often worried about.
What I'm taking the long-way-round to say is, Tobari are going to have at least some exotic attributes to their weapons technologies. They have some ships that have some of that old gusto and sport more punch for their size than their counterparts. Some will be at or possibly even below contemporary fighting standards, and some ships may even mix-and-match impressive and underwhelming weapons. But one weapon system Tobari still specialize in (and as far as I know will probably have widespread access to) is the Hyper-Velocity cannon. It's essentially a glorified Rail Gun... a kinetic weapon of insane speed. The Advanced Assault Frigate we already implemented for the Tobari has two of these cannons, and up until very recently we were just using an undoctored Keeper pulsar sprite to represent that. But now, we have a custom sprite for it...
Those who played Deserts of Kharak will hopefully notice the heavy Rail Gun inspiration. Custom firing and hit FX are also being worked on, but are being surprisingly buggy... the hit FX currently wants to show up only after the weapon sprite has cycled through its animation. But we'll figure it out eventually, I guess.
That's all for now. Hope it was slightly interesting!