The team has been working. Rather than go our more traditional route of showing progress piecemeal, I took a week off work recently and used both it and the subsequent two weeks back at work to see how fast I could push myself through a ship. Turns out three weeks was enough in this case!
It wasn't by any means a singular effort though. This thing's built on a pre-existing pair of textures by Dark Sentinel, and is also an adaptation of Paul Hegel's concepts... he also did SUBSTANTIAL overpaints to guide me through every phase of texturing up to the very end. Constructive feedback was a virtually daily feature from all team members. So, well, I've driven around the point plenty already, so here's the substance:
Vaygr Heavy Fighter
And the p3d file, now with enhanced shader support including glow maps!
Vaygr Heavy Fighter (View in 3D)
Our Vaygr now at last have a fighter. For those who remember the WIP models that have filled out the Vaygr fighter roster in the past, you can expect that those designs will also be replaced by ones more reminiscent of this new art direction (and ones that are more complete, lol).
Obviously my gratitude goes out to the whole team, but I'd also like to dedicate this work unofficially to some of the true, great artists who are sadly no longer with us.
R.I.P. Christopher Lee, John Denver, and Arnold Palmer
That is all for now.