Feedback wanted, pls!
This is a Multiplayer FFA game mode meant for HW1. From time to time, the player receives an objective to send a ship to another player, while the rest has to attack and destroy it. That means, if you're in an 8 player map, eight different orders will be issued, you'll be sending a ship and might receive a ship.
If the ship arrives a research item is splitted among both. The list of upagrades enabled is sequential. So you start with your MS and carrier and maybe some fighter and bomber squadrons in the starting fleet. Probably the next thing to be enabled is the Corvette chassis, to be studied. And so on. An alternative is to enable a package like enabling the corvette chassis + the grav well, and so on.
In the end, when there is no research left then the game becomes a deathmatch. The computer can prompt which is the first player ready for deathmatch, for example, and so on.
About the ship to send, I don't know what to do, but in worst case it can be a military capital ship without weapons that you capture with your salvettes (so there must be salvettes in starting fleets). If it's a created supply ship, for example, the collectors of HW2 could be used to transport containers from the ship to MS and this becomes a secondary objective/target/bonus. I mean, you have to escort, defend, be captured (to take control) and unload the ship.
There are things I wouldn't know how to prevent, for example the receiver deciding to attack the emitter's ship, for whatever reason.
Just providing this for the sake of discussion. You can expand the idea anytime and to know if you'd like playing something like that.