How do you guys feel about game modes that restrict player’s choices to a certain degree? These would be similar to the “Carrier Only” mode.
- The first idea I had was to create a “Battlecruiser Only” mode, where you start out with a battlecruiser and a set amount of fighters, corvettes, frigates, and maybe destroyers. This would be a rather fast-paced game mode and would require the player to micro-manage effectively to outlast their opponents, since you would be unable to build any units at all.
- After that initial idea I realized that the Kushan and the Taiidan would be at a disadvantage since their heavy crusiers are incredibly vulnerable to fighters and even corvettes… So I got a little inspired by AoE’s “King” gamemode and Sins of a Solar Empire’s “Capital ship victory” game mode, and I got the idea to give each faction’s cruiser special abilities! Since they would effectively be the flagship of your fleet, it makes sense to me.
– The Battlecruisers and Heavy Cruisers would have 2-3 abilities that complement their strengths while also accounting for their weaknesses. (Ex. The Kushan HC could have an ability to spawn drones for a short time, similar to the Kushan drone frigate’s drones, in order to counter fighters & corvettes.)
What do you guys think of game modes similar to this, that restrict the player to a certain degree and forcing different types of play? Also, anyone have any ideas for more types of game mdoes?