Iv made edits to the model and its kinda like a Large ResourceController/Mothership
I will post more models when i have time 
Iv made edits to the model and its kinda like a Large ResourceController/Mothership
I will post more models when i have time 
IKR!
i love to spend hours just making models of ships and weapons!
Lol, are you going to take up Skyrim modding too?
I could if i knew how to import models…i have a a mod for skyrim already! but i haven’t updated it in years.
Dude, your attention span.
Working on my Interceptor and scout!
dont know if i want to use HW2 squads or have it as single ships?
[quote=“Faction_Red029, post:14, topic:561714”]
dont know if i want to use HW2 squads or have it as single ships?
[/quote]I feel funny for recommending this, but the way things are now you would probably be best off with squads. Your guys are supposed to be Hiigaran offshoots, as I remember, so their fleet deployment would probably be more HW2-ish anyway. Right now, without functioning formations, the only real reason to even consider single build is if you were trying to make HW1 era content, it seems to me.
after reading your comment i feel the same way about it 
still working on getting my ships INTO the game…i dont know why im having trouble doing it My brain just says Dafaq to the new file setup XD
It’s in places like
scripts\races\vaygr\scripts\def_build.lua
Yea i have all that setup…idk…it just dont work
i think for a while ill just stick to modeling and then ill do some modding when i have ships to put in 
Well there’s nothing wrong with that approach. At least I hope there isn’t because that’s basically my approach, lol.
basically im doing all the models first because im trying to make a style + i feel like i need a break from modding and try my hand at Game Creation…i have a basic Fps in the works but hell its not even a shooter atm all you can do is walk around XD
[quote=“Faction_Red029, post:20, topic:561714”]
its not even a shooter atm all you can do is walk around XD
[/quote]Just make it an FPW - First Person Walker. I think it would be ahead of its time.
heheh yea i could…but i think i can do better 
Wow look what i did to my ship!
Whoa, be careful though… that’s got to be a lot of polygons!
Its within HWR set limits 
Well, that’s one consideration, but you have to be mindful of all the ways high poly counts effect things. It might make texture mapping a lot harder (though admittedly I don’t know what Blender can do in that department), and plus, since it’s a fighter, there will be lots of them, and so those faces are going to add up pretty fast, resulting in performance drops. There’s also the matter of aesthetic; the hyper-rounded look is pretty snazzy, but even the most rounded-off looking ships that are already in the game have SOME hard edges; this might stick out more than you would like. Anyway all of that may have already occurred to you, but I do like to advise caution. It is a good look for the ship, but most of that aesthetic could probably be achieved on a more controlled polygon budget. Maybe use the hyper-rounded variant as a guide. IDK.
wasnt thinking on putting it into game but i was thinking of using it for a little fun animation