Lol, are you going to take up Skyrim modding too?
I could if i knew how to import modelsā¦i have a a mod for skyrim already! but i havenāt updated it in years.
Dude, your attention span.
Working on my Interceptor and scout!
dont know if i want to use HW2 squads or have it as single ships?
[quote=āFaction_Red029, post:14, topic:561714ā]
dont know if i want to use HW2 squads or have it as single ships?
[/quote]I feel funny for recommending this, but the way things are now you would probably be best off with squads. Your guys are supposed to be Hiigaran offshoots, as I remember, so their fleet deployment would probably be more HW2-ish anyway. Right now, without functioning formations, the only real reason to even consider single build is if you were trying to make HW1 era content, it seems to me.
after reading your comment i feel the same way about it 
still working on getting my ships INTO the gameā¦i dont know why im having trouble doing it My brain just says Dafaq to the new file setup XD
Itās in places like
scripts\races\vaygr\scripts\def_build.lua
Yea i have all that setupā¦idkā¦it just dont work
i think for a while ill just stick to modeling and then ill do some modding when i have ships to put in 
Well thereās nothing wrong with that approach. At least I hope there isnāt because thatās basically my approach, lol.
basically im doing all the models first because im trying to make a style + i feel like i need a break from modding and try my hand at Game Creationā¦i have a basic Fps in the works but hell its not even a shooter atm all you can do is walk around XD
[quote=āFaction_Red029, post:20, topic:561714ā]
its not even a shooter atm all you can do is walk around XD
[/quote]Just make it an FPW - First Person Walker. I think it would be ahead of its time.
heheh yea i couldā¦but i think i can do better 
Wow look what i did to my ship!
https://forums.gearboxsoftware.com/uploads/short-url/8dOv6iideWj0irZGP0vvJO3mcxa.png
thats coolā¦gotta love blender
Whoa, be careful though⦠thatās got to be a lot of polygons!
Its within HWR set limits 
Well, thatās one consideration, but you have to be mindful of all the ways high poly counts effect things. It might make texture mapping a lot harder (though admittedly I donāt know what Blender can do in that department), and plus, since itās a fighter, there will be lots of them, and so those faces are going to add up pretty fast, resulting in performance drops. Thereās also the matter of aesthetic; the hyper-rounded look is pretty snazzy, but even the most rounded-off looking ships that are already in the game have SOME hard edges; this might stick out more than you would like. Anyway all of that may have already occurred to you, but I do like to advise caution. It is a good look for the ship, but most of that aesthetic could probably be achieved on a more controlled polygon budget. Maybe use the hyper-rounded variant as a guide. IDK.
wasnt thinking on putting it into game but i was thinking of using it for a little fun animation
Oh, well, if for animation, then in that case by all means, go crazy, lol!
Well you simply just donāt mesh smooth game models.
Also, you have an FPS in production?
OK, I take it youāre still learning, so youāre trying all you can, branching in all directions, figuring out how things work. But even then your approach is still very shallow, you havenāt even textured anything yet. Sooner or later, youāll have to commit all your time and effort to one project, whether itās mod or game. You will have to actually UV map a model, texture it, give it normal maps or specularā¦
Are you even capable of sticking to it? Can you finish something? Anything?
Alright, let me shift this into a constructive direction. If you have trouble finishing a project, set your project smaller. You started what, three, four mods? Instead of whole mods, maybe shift your focus on a smaller portion of that. Set yourself on building a ship. Just that, one ship. And finish that. I may again sound harsh, but again I mean well.
- Setting smaller goals willl motivate you better, youāll see things grow faster, youāll complete your tasks.
- Youāre still learning. Your first ship is not going to be as good as the second, your second as good as the third. Why start working in large scope with assets that are not on the level of standard that youāll have with better practice? Practice first.
- How do you even want to make a mod, when you havenāt experienced what it takes to make a smallest portion of it -the single unit? You canāt even have a realistic expectation what is ahead of you.
- ā¦
- ā¦
- ā¦
Also, watch this:
I mean it really well, Iām concerned youāll burn out with disappointment and you wonāt ever get anything done, because youāre doing it wrong. You have an approach that really doesnāt help you.
Sniff Soob
Every one is so helpful here 
any way yes i have got a small plan setup for my Fpsā¦nothing Extreme just a basic fps with 1 map basic box players and multiplayer! iv got script from a friend to enable online gamesā¦but its via IP only atm
Edit: Also i have watched the making your first game vid Loved it 

