I don’t quite think you’re getting what I’m getting at… Let me pull out some pictures…
Old turret:

New turret - without middle barrel (notice the grey area in the middle):
Old texture base:

New texture base:
Parts from the attack bomber welded onto a corvette:
Double barreled pulsar turret (granted the Ion Platform turret mesh probably? definitely is the same mesh data, but I didn’t like the scarred look of the Ion Platform turret, so I used the texture from the existing pulsar corvette turret).
This whole ship, which is based on the marine frigate…

But has the following highlighted part from the flak or field frigate (I cant quite recall which, atm):
You’re telling me that every. single. one. of these modifications are 100% replicable using this patch system using HWRM assets as to not break (remasterized) continuity with the remainder of the fleet? I’m sorry, (@BitVenom, correct me if I’m wrong – and I’ll gladly and happily eat my words) but I don’t see such a capability even being remotely possible using scripting only without access to HWRM assets, without ripping all this data out using CFHodEd. Doesn’t that defeat the purpose?
One caveat to my rant:

Yep, that’s a turret on a base that I ripped from the flak frigate (both the turret and the base). Sure, I can probably rip the turret off the frigate (I presume), but how do I get that base? Build my own? But the texture is clearly different on the RM frigate:
