Amazing, I can’t wait to play with it.

If you’d like, I can send you the raw data stuff, and you can poke around in it. I don’t believe any functionality is built in to actually save any edits you make though.

As in readable NIS file?

Mostly readable, yes.

Alright, I would be interested then, yes.

So I can’t place it in my Data, change something in the intro and see whether the Hyperspace core dissapear… Just to look at it. Still I’d like to see that, I need to get to know the NIS files.

Sent you a PM.

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Accidentally good lighting:

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SOOOOO painfully close!

My life taught me patience, so to me it’s just painlessly close.

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Brilliant interview Pouk, said some great things in there

I should mention that I’ve got the part about the non-glowing DoK engines from Kragle. It was the notion I always had, but he came up with the specific example, so credit to him for that.

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I used count_layers.jsx script for Photoshop.
Would you guess how many layers the Crusier has so far? This many:

1430 layers.

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I just found out my DDO says “14 of 30 days remaining, thank you for trying”. First time I ever see it, I didn’t try anything, never started the trial.

Sh*t?

May as well f*cking use it then.

OK got the basics, I have to export obj as triangles and flip Z and Y.

Still this won’t cancel my anger.

Hmm.

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Now show us some trippy smart materials :smiley:

Ha! I never expected to get partial credit for a great interview :smile:

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You’ll get one better, you’ll get the interview yourself. (I also snitched that Talros is talented too.)

Quixel stuff is 40% off, so I just bought DDO. If you don’t have these things, buy at least NDO, it’s worth it.

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There’s a triangle above the rear turret that looks a little obvious. Everything else looks fantastic!

You’d have to point at the specific detail, or describe whether it’s a piece of a red texture, or indent in geometry.