Ah OK. What you just said made me realize another simpler solution, to just animate a lift of the tilted body up, so the engine meets and matches the original engine glow position.
Anyway, another hingepoint is an overkill, the whole thing would fold like a caterpillar and I don't want that.
And animating just the arms would get rid of that new found bird profile I learned to like. Even though a couple posts back I was telling myself not to do it...
Oh they are very appealing to me, I love the new shape. That fact is not the problem. I'm just slightly worried I'm creating another overanimated japanese transformer, like the original concept of my Hiigaran Artillery Frigate. What's in question is the Vaygr authenticity.
But I love it so much I find it hard to abandon. And I always just tell myself at the end that it's OK it ends up looking nothing like Vaygr, that 'any' possible animated Defender would end up looking alien to the Vaygr Design. That it's unavoidable in principle.
At least it has these triangle shaped shields that give it the Vaygr characteristics.
The ones that you don't like.
On one hand, they are a guilty pleasure to me, I love them. On the other there's a shitload of animation on that model already. I don't mind it on a generic spaceship, I could even add more, but as you pointed out way back when I made that Hiigaran Artillery, too many animations is "un-Homeworldy". So I try to stay self-conscious about it. And these shields, while I like them, also ring the "overly animated" alarms in my brain.
I could look into the built-in shields. Although they would be more humps than shields, because the upper ones cannot block the cockpit view. The animated shields would also be very hard to abandon, but at least I want to see how it looks like and to make sure I explored all possibilities.