[MOD] Resurgence v0.1 Released

(HWRM Resurgence) #421

Little Update

Removed all vanilla maps from mod.

First alpha is going to have 2 maps with unique backgrounds.

Adjusted attack styles and made more of them.

AI now knows how to use station like mothership.

Supercapital production tab.

Experimenting with menu background stuff and loading screens.

More background stuff pratice.

And a turret which is going to replace frigate turrets.

(REARM V2) #422

New icon planned for that supercap tab? The BC arrow?

(Sastrei) #423

That is a lovely background.

(HWRM Resurgence) #424

yeah probably.

(HWRM Resurgence) #425

Some subsystems.

From left to right.
hs sub, research sub. adv research sub, firecontrol sub, hs inhibitor sub, platform control sub, extended sensors, hs sensors and anti cloaking sensors.

(Taiidan Republic Mod) #426

Nice. I love the hyperspace inhibitor one!

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(HWRM Resurgence) #427

More background testing.

This time i been using blender to render volumetric scenes with 360 panorama camera.

I tried to achieve something like balcora background.

There are also couple reworked subsystems in-game. But i show em all when they are all ready.

(HWRM Resurgence) #428

I know it’s been long since last update.

Main reasons for silence are basically time and thirst for new stuff.

I have done 6 subsystems so far.

Hiigaran Bomber redesign.
This was a quick little experiment with blender 2.8 and substance painter.

(Chimas) #429

Hi Unifin,
Do you have your MOD available for “internal” download in Steam?
The modders here SOMETIMES give access to others modders, so we can see it in-game.

Not because we might be curious with each other works, but because it takes a long time to wait for a RC (release candidate) and then, when “all the work” is done, it’s difficult to make constructive criticism. Out of the game, the ship is going well, but in-game, it can get different perspectives.

Just clarifying, before you give access, you need to know that I’m currently NOT working in any mod. The suggestion is based on previous experience.

The ship is interesting because it fits your previous work and probably the goals you have stablished for the mod.

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(HWRM Resurgence) #430


So basically a closed alpha testing or just closed testing. Yeah. i might do that for finding some unnoticed bugs and feedback is welcome too.

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(Taiidan Republic Mod) #431

You didn’t tell us you made a sktechfab:

(HWRM Resurgence) #432

Yeah i forgot to post it here. thanks.

(Goose3) #433

Kinda nice… This bomber almost has a little Mass Effect in it… I like it… It feels somewhat refreshing yet still somewhat routed with Hiigaran design mostly to the orange ordinance firing chamber.

Keep going and welcome back.

(Hero Crafter 1987 (Homeworld Universal Conquest Mod)) #434

Are any of you still here?

(HWRM Resurgence) #435

I visit here almost everyday :slight_smile:

(Hero Crafter 1987 (Homeworld Universal Conquest Mod)) #436

Didn’t know. How is your mod going?

(HWRM Resurgence) #437

Been busy with other stuff so modding has been slow. Basically i dont want to burn myself out.

(Hero Crafter 1987 (Homeworld Universal Conquest Mod)) #438

Ok. Been working on five mods but it’s been fun.

I like your shipyard station btw. Would be cool if it was in Homeworld Universe Remastered

(HWRM Resurgence) #439

Proof that i actually do stuff sometimes.

Subsystems so far.

Colors might change.

(Gregorymthompso1) #440

Tantalizing… but will we actually get to use them anytime soon? :sunglasses: