I been testing highpoly normal baking.
This model was made originally for complex mod. But as it was simple cool model i wanted to try new things with it.
So i wanted to try normal map baking.
With this simple model it took 3 times to get normals maps right without errors and stuff.
Meaning, i actually made normal map 3 times because my uv's were not arranged like they should be.
There was also some fun little things like smoothing and curvature map not baking correctly.
There are some errors still but biggest ones are gone.
Hiigaran Multipurpose Fighter/Heavy Fighter
I dont know if you can notice smooth corners and stuff. But that is basically caused by normal map baking.
I am not sure if some HWRM vanilla models use normal map baking. But at least example files dont seem to use normal map baking.
Thats all for now. Gonna post pictures from ingame later.