something what i have been working on for 2 hours.
A shader for blender cycles which uses HWRM textures. So you can just plug in those maps and get nice results.
This is pretty much for rendering awesome renders.
Where you can change stripe/team colors. have badges in your badge locations. Adjustable engine glow(which actually generates light) and stuff.
Of course you can change pretty much anything if you want, reflection/specular/normal values etc. But i try to get these base values somewhere how it would look ingame.
It's still WIP but i allredy know what to do to get those thing work, so maybe today i upload this somewhere for you all.