[MOD] Star Trek Continuum | General progress and discussion thread


(Leviathans Wrath) #203

I just loved it when he got roasted in the lava


(Nathanius) #204

You know, I never noticed that the menu song doesn’t get triggered post-game :stuck_out_tongue:


(Leviathans Wrath) #205

Trek vs Homeworld beast


(Leviathans Wrath) #206

The power of Zim compels ya


(Nathanius) #207

You know I’ve been thinking of how to effectively do crossover mods, not come up with a good solution yet… especially for balance!


(Trebic) #208

What do you mean by crossover mods?


(Nathanius) #209

You know like Star Trek vs Star Wars and that sort of thing.

You’d need the respective mods to share a core framework though, with something that could dynamically include races as mods were selected on the launcher.

Mostly a pipe dream really :stuck_out_tongue:


(Trebic) #210

I’ve done that before with a Gundam and Macross mod . Along with balancing the teams (IMO each mod should try to balance their teams to the HW2 teams) there is also a locales issue. If both mods use locales, then they will need to use different numbers as there isn’t any way to dynamically create them .

Edit:
A quick attempt at a base for a cross mod (Partially untested)

–Modified files
ai/default/classdef.lua
locale/localedat.lua ((UNTESTED))
scripts/familylist.lua
ship/icons/shipicons.lua ((UNTESTED))

Modified files will load all files from the same named folder, each folder contains a ‘vanilla.lua’ which contains all the vanilla information. They can be used as an example. While multiple mods can contains these files, no two mods should have the same named files that contain the mods data. As such, when creating a new (say familylist) file, it should have a unique name (eg ‘scripts/familylist/startrek.lua’)

While the classdef and familylist should work (pulled from an earlier mod) the shipicons and localedat files may have errors as they are untested.

If two or more mods contain different versions of a crossmod, the version from the last loaded mod will be used.


(Nathanius) #211

Well well well! This is pretty much the common core I was imagining :open_mouth:

I need to dig into that and see what I can do with it :smiley:

We’ve done our balancing from Hiigaran Battlecruiser = Galaxy Class starship, then everything out from that up or down the scale is based on a size calculation with a multiplier for “era” . So we’re on board with that metre already :wink:


(Leviathans Wrath) #212

Someone once requested that Halo be added into hwu I wasn’t fond of the idea lol, I wanted to keep it hw themed based.